7538 次代码提交 (cb44566e-5462-40f0-bee4-77fde7d455ee)

作者 SHA1 备注 提交日期
Yao Xiaoling bf0d8504 Make Density blend an option on the TerrainLayer. 7 年前
Nerites a1d90d2e Added stereoRenderingPath to XRGraphicsConfig 7 年前
sebastienlagarde b6c5c9e7 Coupling HDCamera and HDAdditionalCameraData for reset/remove 7 年前
Yao Xiaoling da61fbbe Remove Double Sided mode. 7 年前
Nerites b179c9ac Added compatability ifdefs for XRGraphicsConfig, since it should be used 7 年前
GitHub 9dccf245 Merge pull request #1672 from Unity-Technologies/Add-renderer-priority 7 年前
Peter Bay Bastian c4fb2e1e Fix TextureSlotControl not accepting Render Textures (#1569) 7 年前
Yao Xiaoling 74ee5ffc Fix basemap gen shader. 7 年前
Nerites 86a99323 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 7 年前
Sebastien Lagarde f69f2e8e HDRP: update changelog 7 年前
Remy 4ef0bdca Delete now unused lightmap data 7 年前
Tim Cooper 8f3778fe revert post process version for now. 7 年前
Yao Xiaoling fb17a537 Fix shader compilation. 7 年前
Sebastien Lagarde 7be73727 Add renderer priority support for HDRP 7 年前
Remy 0d8490bc Re-enable auto bake of lightmaps 7 年前
Tim Cooper 32bba81d Update version for <Next> 7 年前
Yao Xiaoling 9c110290 Minor changes to TerrainLitGUI due to interface change. 7 年前
GitHub a582140e Merge pull request #1669 from Unity-Technologies/add-macro-to-prevent-wrong-matrix-use 7 年前
Remy 8e200389 Disable rebuilding of lightmaps. 7 年前
Tim Cooper 9d806ce8 Update changelog to have correct next version. 7 年前
Yao Xiaoling 38856112 Fix merge. 7 年前
Julien Ignace 0099e7a7 Updated changelog 7 年前
Sebastien Lagarde 73e96f75 Add macro to show error when using unity_ObjectToWorld/unity_WorldToObject 7 年前
Remy c0860b9a re-add distortion tests 7 年前
GitHub 61a18996 Fix assembly names to match unity convention. (#1675) 7 年前
Yao Xiaoling 7ba05ba9 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 7 年前
Julien Ignace 219daa3b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPreIntegratedFGD 7 年前
GitHub 117817ee Merge pull request #1667 from Unity-Technologies/update-hdrp-test 7 年前
GitHub b1e0d042 Merge pull request #1666 from Unity-Technologies/FixLightIntensityUpgrade2 7 年前
Antoine Lelievre 7a14ff21 Merge branch 'FixLightIntensityUpgrade2' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into FixLightIntensityUpgrade2 7 年前
RSlysz a7c6f9bf Fix Awake issue 7 年前
sebastienlagarde 9f54707a Update test list: remove shadow contact and shadow mask for now 7 年前
GitHub a555bf87 HDRP: Add comment to light data 7 年前
Antoine Lelievre 91136ba8 Merge branch 'master' into FixLightIntensityUpgrade2 7 年前
RSlysz 48dbd36a update changelog 7 年前
Julien Ignace f339f7c5 Fixed PreIntegratedFGD texture being destroyed in some cases and not re-rendered correctly (also removed some redundant tests in Lit.cs and StackLit.cs) 7 年前
sebastienlagarde f47683f6 HDRP: Update hdrp test from 218.2 update branch to master 7 年前
Antoine Lelievre 9d870530 Fix light intensity upgrade for disabled lights 7 年前
RSlysz 8eb9fc52 coupling HDLight-Light reset workflow 7 年前
sebastienlagarde b90ec54f HDRP: Fix katana test 7 年前
Nerites 4ec63c6e Added hookup for eyeTextureWidth and eyeTextureHeight 7 年前
Paul Melamed d366f76e Fix decal flags calculation in UI 7 年前
Paul Melamed f7f51595 updated changelog 7 年前
Paul Melamed 40459f78 Change mask map channel selection to use check boxes 7 年前
Paul Melamed abdc7b2f cleanup refactor 7 年前
Paul Melamed d25c0df6 New ui and 3RT/4RT modes work for decals 7 年前
Aleksandr Kirillov f9292a0e A bit more renaming of splat_control. 7 年前
Aleksandr Kirillov fbdeb254 Renamed splat_control to splatControl. 7 年前
Aleksandr Kirillov 3beb9a60 Added viewDir to vertexOutput and reused the functions from Standard LWRP shader for normal and viewDirection calculation. 7 年前
GitHub 309bef96 Merge pull request #1653 from Unity-Technologies/FixLightUnitUpgrade 7 年前