GitHub
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dc7e7036
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Merge pull request #1586 from Unity-Technologies/ExposeShadowBudgetParameters
Expose shadow budget parameters
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7 年前 |
sebastienlagarde
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00be7084
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
Matt Dean
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1f85b9a1
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Fixes for PR
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7 年前 |
GitHub
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32210ac9
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Merge branch 'master' into switch-support
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7 年前 |
Matt Dean
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7313c0ce
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Update changelog
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7 年前 |
Matt Dean
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c1602cc5
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Update changelog
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7 年前 |
Sebastien Lagarde
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8146a8c1
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Share punctual light vector calculation code (GetPunctualLightVectors) + cleanup
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7 年前 |
Matt Dean
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b7161c18
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Fix initialization of vector properties when duplicating subgraphs
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7 年前 |
Matt Dean
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0ff4b5cc
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Fix slot definitions for meta pass in HD PBR subshader
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7 年前 |
sebastienlagarde
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b38abf0c
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HDRP: Add minor comment on sky shader
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7 年前 |
sebastienlagarde
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5e2a8d92
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HDRP: Update changelog
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7 年前 |
sebastienlagarde
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777bb5a5
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HDRP: Lighting - Fix shader warning + Remove comment
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7 年前 |
Nerites
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7bc5d1b4
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
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7 年前 |
GitHub
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144723e3
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Merge pull request #1476 from Unity-Technologies/StackLit2
Stack lit2
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7 年前 |
sebastienlagarde
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6a64d66c
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Some extra cleanup
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7 年前 |
sebastienlagarde
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a73ccb75
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Some cleanup (remove UNITY_MATERIAL_STACKLIT and LTC_USE_COMMON_FGD)
- Remove UNITY_MATERIAL_STACKLIT from shader library
- Remove now useless code of LTC_USE_COMMON_FGD
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7 年前 |
Stephane Laroche
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e4716aba
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Merge remote-tracking branch 'mainrepo/StackLit2' into StackLit2
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7 年前 |
sebastienlagarde
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9536b3be
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Merge branch 'master' into StackLit2
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7 年前 |
GitHub
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d4470f77
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Merge pull request #1576 from Unity-Technologies/UpdateChangelogPCSS
Updated changelogs for PCSS
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7 年前 |
Antoine Lelievre
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5b762916
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Moved resource load to HDEditorUtils
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7 年前 |
Antoine Lelievre
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64e74035
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Updated changelogs for PCSS
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7 年前 |
Antoine Lelievre
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59681362
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Updated changelog
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7 年前 |
GitHub
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5bbb2099
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Merge pull request #1562 from Unity-Technologies/Port-PCSS
Port PCSS shadows
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7 年前 |
Antoine Lelievre
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5c245e8f
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Changed emissive mesh update system to support multi-inspector
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7 年前 |
Matt Dean
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5ec7bc49
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Fix acceptable IOR range for Dielectric Specular node
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7 年前 |
GitHub
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b5e581fe
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Merge pull request #1574 from Unity-Technologies/volumetric-bugfix-master
Volumetric bugfix master
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7 年前 |
Nerites
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3e8fd749
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Typo fix in SetupPerCameraShaderConstants
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7 年前 |
Raymond Graham
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aca3f931
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updated changelog
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7 年前 |
Antoine Lelievre
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ebe055af
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Added sync for light intesity, color and size for emissive mesh
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7 年前 |
Matt Dean
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b08ddbad
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Update Changelog
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7 年前 |
Stephane Laroche
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9580854c
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Fix a merge omission that disabled diffuse light from area lights
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7 年前 |
Nerites
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38e2de4a
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Commented out things that aren't hooked up yet (XRSettings,
ViewportScale)
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7 年前 |
Raymond Graham
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a04c87cd
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Fix a couple of issues with density volume texture mask.
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7 年前 |
Antoine Lelievre
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43eed620
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Add mesh filter and mesh renderer for emissive mesh on lights
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7 年前 |
Matt Dean
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8bf93fba
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Fix dielectric specular control
It was resetting control values
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7 年前 |
Stephane Laroche
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f46075fb
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Merge remote-tracking branch 'mainrepo/master' into StackLit2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/Lit/Lit.hlsl
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.cs.hlsl
# com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.hlsl
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7 年前 |
Nerites
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4d2914e0
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
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7 年前 |
GitHub
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237def4f
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Merge pull request #1565 from Unity-Technologies/sg/fix-feature-flag
Fix rename of `HasFeatureFlag`
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7 年前 |
Matt Dean
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c22eb6df
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Fix rename of `HasFeatureFlag`
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7 年前 |
GitHub
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e4f61ef1
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Merge pull request #1560 from Unity-Technologies/Factor-SSS-and-Transmission-code
Refactoring code of SSS and Transmission to be able to share it between material
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7 年前 |
Paul Melamed
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30ddbe57
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renamed and added the pragma multi_compile for decals to Lit shaders
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6 年前 |
sebastienlagarde
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ed6aecc7
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Update Changelog and integrate PR feedback
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7 年前 |
Paul Melamed
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c6fc1808
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Added per channel blend selection mode for decals to render pipe asset
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6 年前 |
sebastienlagarde
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870dbb61
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Large refactor of transmission code to share it between material
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7 年前 |
Nerites
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71589903
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RenderScale -> TargetScale; added groundwork for ViewportScale
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7 年前 |
Paul Melamed
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43a67dcc
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ran include generator
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6 年前 |
Paul Melamed
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3c660e30
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per channel decals working for all combinations
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7 年前 |
Paul Melamed
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8e6c1409
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per channel decals work for meshes and transparency
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7 年前 |
Paul Melamed
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de7b8a99
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mesh decals work with some per channel masks
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7 年前 |
Kay Chang
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6f8fb9c4
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Switch compilation fixes.
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7 年前 |