6215 次代码提交 (c53df482-3e76-44b5-893b-ba7d9c37cdee)

作者 SHA1 备注 提交日期
GitHub 50087a8c Merge pull request #1253 from Unity-Technologies/stacklit 7 年前
GitHub 47235deb Merge pull request #1254 from Unity-Technologies/Branch_DisablePerObjectCulling 7 年前
GitHub d5cc7395 Merge pull request #1251 from Unity-Technologies/HDRP_GraphicTests 7 年前
Remy 27791cf5 Move editor script to test subrepo 7 年前
Remy cb13265e Change submodules path to use HTTPS instead of SSH 7 年前
Julien Ignace 1104380e Fixed LoDFade instancing parameter to comply with latest C++ fix. 7 年前
Remy bbba671d Update meta files 7 年前
Julien Ignace 2aff9f03 Disable per object light/probe culling in HDRP. 7 年前
GitHub 8e4f252c Merge pull request #1250 from Unity-Technologies/HDRP_GraphicTests 7 年前
Frédéric Vauchelles 6ac8f055 Updated changelog 7 年前
Frédéric Vauchelles fa865764 Updated: small fixes 7 年前
Frédéric Vauchelles 92fe8d5d Use only a single screen space setting for SSR 7 年前
Frédéric Vauchelles 2e984cbd Added comments 7 年前
Frédéric Vauchelles dd12e0c4 Added comments 7 年前
Jean-François F Fortin 83ab42b8 -Implemented texture parameters UI + shader code. 7 年前
Jean-François F Fortin 2d4b30ed Fixed groups, now they stay in the same state as they were when you go back to the material. 7 年前
Jean-François F Fortin f5a4da8f -Added foldouts. 7 年前
Yao Xiaoling f304d36d Added basemap pass shader. 7 年前
Jean-François F Fortin 059f098f First working version of the UI. 7 年前
Stephane Laroche e5b6c4fb Implement vertically layered BSDF model with anisotropy. 7 年前
Yao Xiaoling ebf0af82 Add default terrain material. 7 年前
Yao Xiaoling 972939f5 Moved terrain shader to TerrainLit folder. 7 年前
Yao Xiaoling e1a96e2e Fix lightmap UVs for instanced terrain. 7 年前
Yao Xiaoling cc470684 Add back picking pass for instanced terrain. 7 年前
Yao Xiaoling 10c48c2c Implemented terrain instancing. Updated UnityInstancing.hlsl for SRP. 7 年前
Yao Xiaoling d04063c7 Use terrain layer count keywords. Need engine change to enable the keywords. 7 年前
Yao Xiaoling 95e207c6 Some minor adjustments. 7 年前
Yao Xiaoling 47a99e08 Remove leftover influence properties. 7 年前
Yao Xiaoling fe1e3424 Remove uvmapping for blend mask because terrain always uses uv0. 7 年前
Yao Xiaoling 265fbfcb Remove influence stuff. 7 年前
Yao Xiaoling e7aff361 Remove bent normal maps. 7 年前
Yao Xiaoling 6d5e665d Delete diffusion profiles. They are only for SSS. 7 年前
Yao Xiaoling 46f3df70 Added normal map support. Need engine changes so that _NORMALMAP0-_NORMALMAP3 keywords can be selected. 7 年前
Yao Xiaoling 59296c5d Comment out planar/triplanar uvmapping mode. 7 年前
Kay Chang c279dc9c Re-added modified files for Switch without BOM. 7 年前
Kay Chang f5303717 Revert "WIP adding Switch support." 7 年前
GitHub 9dec0564 Merge pull request #1263 from Unity-Technologies/lw/fix_copy_depth_to_scene_view_camera 7 年前
GitHub ce0fa09f Merge pull request #1259 from Unity-Technologies/lw/perobject-local-shadows 7 年前
Aleksandr Kirillov 38b5c51b Now binding the copied depth texture to `_CameraDepthTexture` after the copy. 7 年前
Felipe Lira 61f8c6ac shadow strength already account for attenuation in non shadow casting lights. 7 年前
Aleksandr Kirillov 4671f074 Fixed an issue with spawning "non-msaa texture bound to an msaa sampler" in the console in scene view. 7 年前
Felipe Lira cc538d3c Fixed multiple local shadows. 7 年前
Aleksandr Kirillov 7e7e8ed5 WIP fix depth copy to scene view camera 7 年前
GitHub 0c7c73e4 Merge pull request #1252 from Unity-Technologies/lw/shader-keywords-stripping-v2 7 年前
Evgenii Golubev ad3d1e7c Enable volumetric fog by default 7 年前
Evgenii Golubev c2bcff92 Fix the bug preventing decals and density volumes from coexisting 7 年前
Felipe Lira fab1cd33 Stripped invalid variants. Reduced Standard shader with full settings to 43.75% variants. Furter reduced tandard shader with minimal settings to 2.08%. 7 年前
Evgenii Golubev 16866dfe Fix numerical issues with the default volumetric fog mean free path 7 年前
GitHub 7d6d0696 Enable stripping by default 7 年前
GitHub 36539f3e Merge pull request #359 from Unity-Technologies/node-placement-copy 7 年前