Sebastien Lagarde
|
c2606939
|
Fix refraction and distortion test
|
7 年前 |
Sebastien Lagarde
|
01f4f7ee
|
Update all material of the project
|
7 年前 |
GitHub
|
fa0eed63
|
Merge pull request #718 from Unity-Technologies/Homogeneous-naming-postpas-prepass
HDRenderPipeline: Homegenize name prepass postpass
|
7 年前 |
Sebastien Lagarde
|
0690038f
|
HDRenderPipeline: Homegenize name prepass postpass
|
7 年前 |
GitHub
|
1dff3972
|
Merge pull request #717 from Unity-Technologies/Remove-None-mode-of-double-sided
Remove none mode of double sided
|
7 年前 |
Sebastien Lagarde
|
b1d9e7b9
|
Update Graphic test with only Mirror and None
|
7 年前 |
Sebastien Lagarde
|
7330925f
|
Let Mirror at the same value as before, so less headhache with update material
|
7 年前 |
Sebastien Lagarde
|
10c1d988
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Remove-None-mode-of-double-sided
|
7 年前 |
Sebastien Lagarde
|
1d7b259e
|
HDRenderPipeline: Remove None mode of double sided
- IT have no sense and cause artifact
|
7 年前 |
Sebastien Lagarde
|
322faaad
|
HDRenderPipeline: fix typo in TransparentDepthPostPass
|
7 年前 |
Sebastien Lagarde
|
cfbd4190
|
Missing file for PR with ViewPram and determinant
|
7 年前 |
GitHub
|
59b822e7
|
Merge pull request #716 from Unity-Technologies/Fix-issue-with-double-sided-and-reflection-probe
HDRenderPipeline: Fix issue with double sided and reflection probe
|
7 年前 |
Felipe Lira
|
1dd8a1f2
|
reverted real with float in geometrictools.hlsl
|
7 年前 |
Sebastien Lagarde
|
298fa746
|
HDRenderPipeline: Fix issue with double sided and reflection probe
|
7 年前 |
Felipe Lira
|
9c24d3f8
|
reverted real with float in GetTriplanarCoordinate
|
7 年前 |
Sebastien Lagarde
|
88ce2f72
|
Misc minor fix (meta + missing CoreRP/ in include for onTile path)
|
7 年前 |
Frédéric Vauchelles
|
e239e312
|
Merge branch 'master' into feature/ReflectionProbeEditor
|
7 年前 |
Felipe Lira
|
3d7c5c10
|
lightmap sample functions should return real. Fixed f on constants and DLDR typo.
|
7 年前 |
GitHub
|
6c322ad2
|
Merge pull request #713 from Unity-Technologies/fix-preview
HDRenderPipeline: Fix preview
|
7 年前 |
sebastienlagarde
|
f9c65ed3
|
More typo fixing
|
7 年前 |
sebastienlagarde
|
5c1557b6
|
HDRenderPipeline: Fix preview
PR provide a default implementation for light without additional data, so preview light work
|
7 年前 |
sebastienlagarde
|
e51ab041
|
fix small typo in comment
|
7 年前 |
sebastienlagarde
|
b4138a05
|
HDRenderPipeline: Correct identation in LightLoop.hlsl
|
7 年前 |
sebastienlagarde
|
b8896853
|
Merge branch 'Convert-shaderLibrary-to-half-float-support' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Convert-shaderLibrary-to-half-float-support
|
7 年前 |
sebastienlagarde
|
0165d836
|
Pushing missing meta files
|
7 年前 |
sebastienlagarde
|
15efd9d7
|
Merge branch 'master' into Convert-shaderLibrary-to-half-float-support
|
7 年前 |
sebastienlagarde
|
878dabb0
|
Move .asm file in CoreRP/HDRP folder
|
7 年前 |
GitHub
|
9bc3353a
|
Merge pull request #711 from Unity-Technologies/move-lw-to-lwrp
Move lw to lwrp
|
7 年前 |
sebastienlagarde
|
72c9c06e
|
Merge branch 'master' into move-lw-to-lwrp
|
7 年前 |
GitHub
|
f5b01239
|
Merge pull request #712 from Unity-Technologies/Update-RenderResources
HDRenderPipeline: move DefaultMaterial and Default Shader to resource…
|
7 年前 |
Julien Ignace
|
1e4b8d13
|
Moved new files after master merge (big move of files to HDRP subfolder)
|
7 年前 |
Felipe Lira
|
afba2d97
|
Updated lightweight paths.
|
7 年前 |
sebastienlagarde
|
f784a196
|
HDRenderPipeline: move DefaultMaterial and Default Shader to resource pipeline
- Also fix an issue with enableDBuffer not correctly take into account in depth prepass
|
7 年前 |
Julien Ignace
|
713d15c0
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride
|
7 年前 |
Felipe Lira
|
742b06fb
|
Moved LW files to LWRP folder to for better handling with package manager.
|
7 年前 |
GitHub
|
71a0b586
|
Merge pull request #707 from Unity-Technologies/LW_UI_Improvements
Lightweight UI improvements
|
7 年前 |
GitHub
|
3be07b99
|
Merge pull request #710 from Unity-Technologies/Move-Core-to-CoreRP
Move all core file to subfolder CoreRP + update shader include path t…
|
7 年前 |
GitHub
|
fd4bf368
|
Merge pull request #709 from Unity-Technologies/Update-SupportedRenderingFeatures
HDRenderPipeline: update SupportedRenderingFeatures
|
7 年前 |
Evgenii Golubev
|
2144782f
|
Fix more comments
|
7 年前 |
sebastienlagarde
|
87cc0a2f
|
HDRenderPipeline: update SupportedRenderingFeatures
|
7 年前 |
sebastienlagarde
|
4b26e012
|
Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary
|
7 年前 |
Evgenii Golubev
|
b2d2386b
|
Make the Shader Library less real
|
7 年前 |
GitHub
|
e6be7573
|
Merge pull request #708 from Unity-Technologies/Move-all-file-from-HDRenderPipeline-to-HDRP
HDRenderPipeline: Move all files into HDRP folder
|
7 年前 |
Evgenii Golubev
|
d73e81d4
|
Partially convert Common.hlsl back to float
|
7 年前 |
sebastienlagarde
|
12f9f9dc
|
HDRenderPipeline: Move all files into HDRP folder
|
7 年前 |
Evgenii Golubev
|
89360f4e
|
Revert the changes to API files
|
7 年前 |
GitHub
|
5bb07137
|
Merge pull request #706 from Unity-Technologies/volume-plusplus
Small volume framework tweaks & fixes
|
7 年前 |
sebastienlagarde
|
cafc9c36
|
shaderLibrary: update moment shadow map to force explicit float
|
7 年前 |
Thomas
|
0a7805b8
|
Fixed ColorParameter showEyeDropper not being properly set
|
7 年前 |
Frédéric Vauchelles
|
94157188
|
[ReflectionProbeEditor] Added define to toggle features
|
7 年前 |