Antoine Lelievre
33c68f5d
Add candela and luminance units for punctual and area lights
7 年前
GitHub
81a8dd28
Merge pull request #1591 from Unity-Technologies/Add-details-map-to-StackLit
HDRP: Add support of detail normal and smoothness to Stacklit
7 年前
sebastienlagarde
a2e180a5
Update code to allow Macro matrix to work after PR feedback
7 年前
Sebastien Lagarde
d4c5fff5
HDRP: Add support of detail normal and smoothness to Stacklit
- Fix an issue in the UI with Remap and Range
- Add detail normal and smoothness map (overlay for smoothness)
- Fix compilation issue with GetGGXAnisotropicModifiedNormalAndRoughness refactor
7 年前
Jesse Barker
e7add690
Fixup texture format mismatches for Metal on iOS
7 年前
Antoine Lelievre
2828ae93
Added an enum field to change the light intensity unit
7 年前
sebastienlagarde
72faf3ad
Update Velocity for consistency
7 年前
sebastienlagarde
b0c2e2b3
HDRP Minor update (ident and test)
7 年前
sebastienlagarde
ee31a3ad
HDRP: Improve camera relative rendering precision on object
Improve camera relative rendering precision on object
- Apply camera translation on the model matrix
- Add a function GetObjectPositionWS
- User are required to always used TransformObjectToWorld or GetObjectToWorldMatrix, they should never access to UNITY_MATRIX_M
- When a user want absolute world position it must use GetAbsolutePositionWS(positionWS). positionWS is either camera relative space or absolute position depends on settings, only a call to GetAbsolutePositionWS() guarantet that we are in absolute position
7 年前
GitHub
dc7e7036
Merge pull request #1586 from Unity-Technologies/ExposeShadowBudgetParameters
Expose shadow budget parameters
7 年前
sebastienlagarde
00be7084
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
GitHub
c8b772f3
Update changelog as per Kat's request
6 年前
Matt Dean
1f85b9a1
Fixes for PR
7 年前
GitHub
32210ac9
Merge branch 'master' into switch-support
7 年前
Matt Dean
7313c0ce
Update changelog
7 年前
Matt Dean
c1602cc5
Update changelog
7 年前
Sebastien Lagarde
8146a8c1
Share punctual light vector calculation code (GetPunctualLightVectors) + cleanup
7 年前
Matt Dean
b7161c18
Fix initialization of vector properties when duplicating subgraphs
7 年前
Matt Dean
0ff4b5cc
Fix slot definitions for meta pass in HD PBR subshader
7 年前
sebastienlagarde
b38abf0c
HDRP: Add minor comment on sky shader
7 年前
sebastienlagarde
5e2a8d92
HDRP: Update changelog
7 年前
sebastienlagarde
777bb5a5
HDRP: Lighting - Fix shader warning + Remove comment
7 年前
Nerites
7bc5d1b4
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
7 年前
Antoine Lelievre
5b762916
Moved resource load to HDEditorUtils
7 年前
Antoine Lelievre
59681362
Updated changelog
7 年前
Antoine Lelievre
5c245e8f
Changed emissive mesh update system to support multi-inspector
7 年前
Matt Dean
5ec7bc49
Fix acceptable IOR range for Dielectric Specular node
7 年前
Nerites
3e8fd749
Typo fix in SetupPerCameraShaderConstants
7 年前
Antoine Lelievre
ebe055af
Added sync for light intesity, color and size for emissive mesh
7 年前
Paul Melamed
f4e0f28f
added #pragma multicompile to StackLit and some comments
6 年前
Paul Melamed
30ddbe57
renamed and added the pragma multi_compile for decals to Lit shaders
7 年前
Paul Melamed
c6fc1808
Added per channel blend selection mode for decals to render pipe asset
7 年前
Paul Melamed
43a67dcc
ran include generator
7 年前
Paul Melamed
3c660e30
per channel decals working for all combinations
7 年前
Paul Melamed
8e6c1409
per channel decals work for meshes and transparency
7 年前
Kay Chang
6f8fb9c4
Switch compilation fixes.
7 年前
GitHub
ff2cec54
Update CHANGELOG.md
Small linguistic change to Sphere Mask.
7 年前
RSlysz
abf20e9f
Add missing readonly for colors
6 年前
RSlysz
d3e6837e
Encapsulate the reflection call
6 年前
RSlysz
4c1f41cf
Hide blend normal distance for planar reflection
6 年前
RSlysz
7f6a6168
Add UNITY_EDITOR arround editor properties
6 年前
RSlysz
8e6992f8
Remove log
6 年前
Remi Slysz
fab33964
Fix serialization for PlanarReflectionProbe
6 年前
GitHub
38b060ce
Update CHANGELOG.md
Updates to Martin's changes, according to Peter's comments.
7 年前
Remi Slysz
43d98473
Small clean up in HDReflectionProbe
6 年前
Remi Slysz
584a71fd
Fix serialization of HDReflectionProbe
6 年前
RSlysz
cef85bcb
[WIP] Serializing editor only parameters for advance/simplified mode of influence settings box
6 年前
RSlysz
3becbe60
Gizmo6FacesBox: added all handle controled by one hability
6 年前
RSlysz
43968136
Capitalize header of HDReflectionProbe
6 年前
RSlysz
7e65ce84
Add toolbar quick reminder in InfluenceVolume section of PlanarReflectionProbe
6 年前