sebastienlagarde
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5bdb07b4
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Update postprocess to latest
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6 年前 |
Julien Ignace
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176e4109
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Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPPCopy
# Conflicts:
# com.unity.render-pipelines.high-definition/CHANGELOG.md
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6 年前 |
GitHub
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a94b9fdf
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Merge pull request #1677 from Unity-Technologies/Branch_FixPreIntegratedFGD
Fixed PreIntegratedFGD texture being destroyed in some cases and not …
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6 年前 |
GitHub
|
bbaf4dfd
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Merge pull request #1678 from Unity-Technologies/Branch_FrameSettingFoldout
Frame Settings debug panel now uses foldouts
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6 年前 |
GitHub
|
d15f54fd
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Update comment
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6 年前 |
Julien Ignace
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1d575195
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- Frame Settings debug panel now uses foldouts
- Fixed a few types (frame time, light loop settings)
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6 年前 |
Julien Ignace
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0188d2f6
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PostProcess input buffers are not copied anymore on PC if the viewport size matches the final render target size
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6 年前 |
Julien Ignace
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a66ac281
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Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPreIntegratedFGD
# Conflicts:
# com.unity.render-pipelines.high-definition/CHANGELOG.md
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6 年前 |
sebastienlagarde
|
eebff28e
|
Update ResetLight name to ResetCamera
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6 年前 |
sebastienlagarde
|
674c8bba
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HDRP: Update changelog
|
6 年前 |
Yao Xiaoling
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bf0d8504
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Make Density blend an option on the TerrainLayer.
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6 年前 |
Nerites
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a1d90d2e
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Added stereoRenderingPath to XRGraphicsConfig
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6 年前 |
sebastienlagarde
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b6c5c9e7
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Coupling HDCamera and HDAdditionalCameraData for reset/remove
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6 年前 |
Yao Xiaoling
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da61fbbe
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Remove Double Sided mode.
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6 年前 |
Nerites
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b179c9ac
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Added compatability ifdefs for XRGraphicsConfig, since it should be used
with postprocessing too
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6 年前 |
GitHub
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9dccf245
|
Merge pull request #1672 from Unity-Technologies/Add-renderer-priority
Add renderer priority
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6 年前 |
Peter Bay Bastian
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c4fb2e1e
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Fix TextureSlotControl not accepting Render Textures (#1569)
* Allow RT input to TextureSlotControl
* Update changelog
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6 年前 |
Yao Xiaoling
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74ee5ffc
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Fix basemap gen shader.
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6 年前 |
Nerites
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86a99323
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings
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6 年前 |
Sebastien Lagarde
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f69f2e8e
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HDRP: update changelog
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6 年前 |
Remy
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4ef0bdca
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Delete now unused lightmap data
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6 年前 |
Tim Cooper
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8f3778fe
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revert post process version for now.
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6 年前 |
Yao Xiaoling
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fb17a537
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Fix shader compilation.
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6 年前 |
Sebastien Lagarde
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7be73727
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Add renderer priority support for HDRP
This allow to have transparent order control at renderer frequency
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6 年前 |
Remy
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0d8490bc
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Re-enable auto bake of lightmaps
Reduce texel density in 2601_ColorTemp test
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6 年前 |
Tim Cooper
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32bba81d
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Update version for <Next>
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6 年前 |
Yao Xiaoling
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9c110290
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Minor changes to TerrainLitGUI due to interface change.
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6 年前 |
GitHub
|
a582140e
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Merge pull request #1669 from Unity-Technologies/add-macro-to-prevent-wrong-matrix-use
Add macro to show error when using unity_ObjectToWorld/unity_WorldToO…
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6 年前 |
Remy
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8e200389
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Disable rebuilding of lightmaps.
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6 年前 |
Tim Cooper
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9d806ce8
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Update changelog to have correct next version.
|
6 年前 |
Yao Xiaoling
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38856112
|
Fix merge.
|
6 年前 |
Julien Ignace
|
0099e7a7
|
Updated changelog
|
6 年前 |
Sebastien Lagarde
|
73e96f75
|
Add macro to show error when using unity_ObjectToWorld/unity_WorldToObject
unity_ObjectToWorld/unity_WorldToObject must not be use as it doesn't handle camera relative rendering
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6 年前 |
Remy
|
c0860b9a
|
re-add distortion tests
|
6 年前 |
GitHub
|
61a18996
|
Fix assembly names to match unity convention. (#1675)
* Fix assembly names to match unity convention.
* Update post process version to use.
* Update post to depend on the correct (next) version.
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6 年前 |
Yao Xiaoling
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7ba05ba9
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards.
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6 年前 |
Julien Ignace
|
219daa3b
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPreIntegratedFGD
|
6 年前 |
GitHub
|
117817ee
|
Merge pull request #1667 from Unity-Technologies/update-hdrp-test
Update all HDRP test (from HDRP 2018.2 update branch)
|
6 年前 |
GitHub
|
b1e0d042
|
Merge pull request #1666 from Unity-Technologies/FixLightIntensityUpgrade2
Fix light intensity upgrade for disabled lights
|
6 年前 |
Antoine Lelievre
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7a14ff21
|
Merge branch 'FixLightIntensityUpgrade2' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into FixLightIntensityUpgrade2
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6 年前 |
RSlysz
|
a7c6f9bf
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Fix Awake issue
|
6 年前 |
sebastienlagarde
|
9f54707a
|
Update test list: remove shadow contact and shadow mask for now
|
6 年前 |
GitHub
|
a555bf87
|
HDRP: Add comment to light data
|
6 年前 |
Antoine Lelievre
|
91136ba8
|
Merge branch 'master' into FixLightIntensityUpgrade2
|
6 年前 |
RSlysz
|
48dbd36a
|
update changelog
|
6 年前 |
Julien Ignace
|
f339f7c5
|
Fixed PreIntegratedFGD texture being destroyed in some cases and not re-rendered correctly (also removed some redundant tests in Lit.cs and StackLit.cs)
|
6 年前 |
sebastienlagarde
|
f47683f6
|
HDRP: Update hdrp test from 218.2 update branch to master
|
6 年前 |
Antoine Lelievre
|
9d870530
|
Fix light intensity upgrade for disabled lights
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6 年前 |
RSlysz
|
8eb9fc52
|
coupling HDLight-Light reset workflow
|
6 年前 |
sebastienlagarde
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b90ec54f
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HDRP: Fix katana test
|
6 年前 |