70 次代码提交 (b470c024-fb40-4a6e-964d-b0080e84f1cd)

作者 SHA1 备注 提交日期
Sebastien Lagarde de43ba96 HDRenderLoop: Add automatic support for material propery debug 8 年前
sebastienlagarde b2a49403 HDRenderLoop; start support of reflection probe 8 年前
sebastienlagarde fe99ce30 HDRenderLoop: Add PreLightData concept (optimization) 8 年前
vlad-andreev bf6e54c5 tabs -> spaces 8 年前
sebastienlagarde 02b23d6e HDRenderloop: fix issue after merging 8 年前
Sebastien Lagarde ba76c316 HDRenderLoop: Move a lot of files for better classification 8 年前
sebastienlagarde fb24c2f6 HDRenderLoop: Remove Assets/ScriptableRenderLoop/ShaderLibrary from header path 8 年前
Sebastien Lagarde 00afee16 HDRenderLoop: Lot of stuffs - try to prepare for various lighting architecture 8 年前
sebastienlagarde fd7cfe17 HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow 8 年前
Sebastien Lagarde e3c7667f HDRenderLoop: Renmae PositionHS to PositionCS + another pass on shadow design 8 年前
Sebastien Lagarde e7a1bb1b HDRenderLoop: Update to new texture abstraction everywhere 8 年前
Sebastien Lagarde 40f9dda4 HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor 8 年前
sebastienlagarde ea867c72 HDRenderLoop: Remove Shaders folder and move all files at root + rename XXXDefault.shader to XXX.shader 8 年前
sebastienlagarde 996cc98f HDRenderLoop: Move FragInput is now global to share code + reorganise debug attributes 8 年前
Sebastien Lagarde 4f89be71 HDRenderLoop: minor convention cleanup 8 年前
Sebastien Lagarde 39c9f7ed HDRenderLoop: First draft not working of depth pixel offset 8 年前
Sebastien Lagarde 521b51c7 HDRenderLoop: Big refactor to preprate for depthOffsetVs 8 年前
runes 0a35dbf2 Tile debugging 2.0 8 年前
Sebastien Lagarde 2de194b0 Merge remote-tracking branch 'refs/remotes/origin/master' into pixel-depth-offset 8 年前
Sebastien Lagarde 5d839c48 HDRenderLoop: Fix depthVS issue + introduce HDCamera 8 年前
sebastienlagarde b890244e HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
Julien Ignace 7b7eb3b4 Fixed a number of compilation issue with PS4. 8 年前
Juho Oravainen 4320bff0 Initial metal support kickoff. Tweaked shader pragma targets from 5.0 to 4.5. Added metal to only_renderers lists. Added initial platform header API/Metal.hlsl. Couple of include paths changed to absolute until a bugfix lands on Unity side. 8 年前
Sebastien Lagarde 6c05ce51 HDRenderPipeline: Fix compil issue + discrepencey forward deferred 8 年前
Evgenii Golubev 9fc5bc97 Fix typos 8 年前
Antti Tapaninen 8c1ebfeb explicitly set _CameraDepthTexture precision 8 年前
Sebastien Lagarde a1e0f1e9 Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
Julien Ignace 2b3c73fa Changed the way we handle reading into the bound depth buffer. 8 年前
runes c445e599 Explicit tile coordinates in GetPositionInput. 8 年前
sebastienlagarde ddd7d5d5 HDRenderPipeline: Change all include shader absolute path to relative path 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
runes 918c1797 Feature flags now also include material/gbuffer flags. 8 年前
Evgenii Golubev 42530415 Merge branch 'master' 8 年前
Julien Ignace c31d6106 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu 8 年前
Sebastien Lagarde 58f36f39 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 8 年前
sebastienlagarde b088bb9a HDRenderPipeline: Moive all shaders/compute into resources asset 8 年前
Sebastien Lagarde 36142eb8 HDRenderPipeline: Update SSAO effect 8 年前
David Rogers 36baac01 Revert "Local merge" 8 年前
sebastienlagarde 2016f575 HDRenderPipeline: Move ShaderConfig.cs.hlsl to ShaderVariables.hlsl 7 年前
Julien Ignace 5a6b2e9c Various fix for debug modes: 7 年前
GitHub 3e56725a Update DebugViewMaterialGBuffer.shader 7 年前
Peter Bay Bastian a1133cd9 Update #includes of ShaderLibrary to new path 7 年前
Mikko Strandborg a2a3c47b Add vulkan to the list of only_renderers in all the shaders 7 年前
Sebastien Lagarde 36f3cfd4 merge unity 2017.3 7 年前
GitHub aeb0b914 Merge pull request #565 from Unity-Technologies/Unity-2017.3 7 年前
Evgenii Golubev 13210372 Use macros instead of directly referencing matrix variables 7 年前
Peter Bay Bastian 9dd5e5c5 Change shader include paths to take advantage of Core being an include path now 7 年前
sebastienlagarde 43c10ade HDRenderPipeline: Added screen position parameter to GBuffer function 7 年前
Peter Bay Bastian 85e38a3c Merge branch 'master' into shader-include-paths-2 7 年前
Evgenii Golubev 6f8ec8c3 Global rename: 'depthRaw' -> 'deviceDepth', 'depthVS -> linearDepth' 7 年前
Evgenii Golubev 87e85612 Refactor math constant defines 7 年前
GitHub d6a58e9c Merge pull request #594 from EvgeniiG/master 7 年前
Evgenii Golubev 0ed1b80b Global rename 7 年前
Sebastien Lagarde d6a7fcd6 HDRenderPipeline; Clean include of Color.hlsl 7 年前
sebastienlagarde 0feb39a6 HDRenderPipeline: Add xboxone support 7 年前
sebastienlagarde 4b26e012 Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
Kay Chang 42c358c5 Added Switch support for SRP sample project. 7 年前
sebastienlagarde ad00b16a Merged GetPositionInput and UpdatePositionInput into one set of GetPositionInput overloads. 7 年前
Sebastien Lagarde e2c88f24 update code 7 年前
sebastienlagarde 003ed8ce Add pipeline subshader tags for HD 7 年前
sebastienlagarde 9630d754 Rename HDPipeline => HDRenderPipeline + Fix issue with decal.shader 7 年前
Julien Ignace 36fb4e21 Added debug exposure parameter to several debug modes. 7 年前
Julien Ignace 51790cf9 (WIP) Added debug exposure to material debug views. 7 年前
Evgenii Golubev a3e9bdfc Improve the support of orthographic rendering 7 年前
Evgenii Golubev 8d663ac4 Merge upstream/master 7 年前
Kay Chang 53b01e3a WIP adding Switch support. 7 年前
Kay Chang c279dc9c Re-added modified files for Switch without BOM. 7 年前
sebastienlagarde 89270e64 Rename _MainDepthTexture to _CameraDepthTexture (For builtin compatibility) 7 年前
sebastienlagarde 97c94087 Update HDRP asset + add Cull none on debug shader 7 年前
GitHub 80d748f5 Add light linking support (#1758) 6 年前