4959 次代码提交 (b3551b81-d180-40c5-987d-61603abfad65)

作者 SHA1 备注 提交日期
sebastienlagarde 7fd76a10 HDRenderLoop: Remove warning in skyRender.cs 8 年前
GitHub 3560d0cf Merge pull request #29 from Unity-Technologies/merge-FPTL-cluster 8 年前
GitHub 4936588d Merge pull request #28 from EvgeniiG/master 8 年前
Evgenii Golubev a63c6a5a Add a missing article 8 年前
Sebastien Lagarde ceca355d HDRenderLoop: Do misc refactor for the sky + few optim + write lot of todo 8 年前
Evgenii Golubev a18038a4 Improve comments 8 年前
Sebastien Lagarde d3e935de Merge remote-tracking branch 'refs/remotes/origin/master' into merge-FPTL-cluster 8 年前
GitHub fd4b83fe Merge pull request #27 from EvgeniiG/master 8 年前
Evgenii Golubev d614abcd Aggressively simplify 8 年前
Evgenii Golubev 2e758936 Improve comments 8 年前
Evgenii Golubev c8b45c1e Improve the comment 8 年前
Evgenii Golubev db54ab05 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 8b44deea Implement correct ellipsoidal attenuation for area lights which scales with the area 8 年前
Evgenii Golubev d2b6dafd Fix clamping in GetBoxToSphereMapDistanceAttenuation() 8 年前
Evgenii Golubev db1a3661 Implement box-to-sphere-map distance attenuation 8 年前
sebastienlagarde 261e7fe1 HDRenderLoop: Missing file 8 年前
Evgenii Golubev a08f90a4 Update comments 8 年前
sebastienlagarde 898ec83d HDRenderLoop: Misc fix for making cluster FPTL work, still not working 8 年前
Felipe Lira ef0ffe6f OnValidate now working and not necesary to call CleanUp on disable anymore. 8 年前
Evgenii Golubev b6c3976f Move the dominant specular direction to PreLightData 8 年前
vlad-andreev 61c18528 fixed editor grid/gizmo/selection rendering 8 年前
Felipe Lira 65f8427b update github project to reflect refactored SRL changes in engine code. 8 年前
Evgenii Golubev 80814477 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Felipe Lira d713ce87 Fixed Inspector Exception when drawing HDRenderLoop 8 年前
sebastienlagarde 1bf1067a HDRenderLoop: use a envLightSky structure to feed sky information 8 年前
Evgenii Golubev 64c5cdc1 Correctly enable/disable the sky light 8 年前
GitHub 3fb12546 Merge pull request #25 from EvgeniiG/master 8 年前
Evgenii Golubev 8535f07e Move InitSkyEnvLightData() to LightUtilities.hlsl 8 年前
Evgenii Golubev 48afa10b Fix code formatting 8 年前
Evgenii Golubev 52904c1b Correct the factual error in the comment 8 年前
Evgenii Golubev 1d409736 Add InitSkyEnvLightData() function 8 年前
Evgenii Golubev 2df9af84 Merge branch 'SkySystem' 8 年前
Evgenii Golubev 134c25b5 Re-enable sky parameters in the editor 8 年前
Evgenii Golubev 16b21b8b Fix the cubemap GGX convolution 8 年前
Evgenii Golubev 4c335811 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into SkySystem 8 年前
Evgenii Golubev 12311af9 Enable sky IBL 8 年前
Evgenii Golubev 8c87a8f3 Add EnvShapeType.Sky 8 年前
Felipe Lira d2f48b79 Updated project and SRLs to use new GraphicsSettings registration interface. 8 年前
Evgenii Golubev 8f4d9895 Make "EnvLightData.envIndex" an int 8 年前
GitHub 59bd5b18 Merge pull request #24 from Unity-Technologies/Split-LitUI-and-UnlitUI-with-BaseClass 8 年前
Evgenii Golubev fc0cb9a4 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into SkySystem 8 年前
Paul Demeulenaere 4f7e51fb Split LitUI and UnlitUI with base class to share behavior with the MaterialGraph 8 年前
Sebastien Lagarde 805c0972 HDRenderLoop: Fix issue with cubemap and tile rendering 8 年前
Evgenii Golubev 82a5fa02 Add the README meta file 8 年前
sebastienlagarde 8cac0660 HDRenderLoop: Clean some formatting error + fix issue with define 8 年前
Evgenii Golubev 8e75e0af Apply extinction to the scene color when performing alpha-blending 8 年前
vlad-andreev 5b31375a Merge branch 'MaterialUpdater' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev b3bfb8e4 Define IS_RENDERING_SKY 8 年前
runes 0feeb77b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev fabf3afc Pass Z-buffer parameters to LinearEyeDepth() 8 年前