public EnvShapeType envShapeType;
public Vector3 forward;
public float envIndex;
public int envIndex;
public Vector3 up;
public float blendDistance; // blend transition outside the volume
float3 positionWS;
int envShapeType;
float3 forward;
float envIndex;
int envIndex;
float3 up;
float blendDistance;
float3 right;
{
return value.forward;
}
float GetEnvIndex(EnvLightData value)
int GetEnvIndex(EnvLightData value)
return value.envIndex;