Sebastien Lagarde
|
546401a2
|
HDRenderLoop: Version that compile and display something
|
8 年前 |
Sebastien Lagarde
|
5afbdc3c
|
HDRenderLoop: Push a version with C# that compile
|
8 年前 |
Sebastien Lagarde
|
37316a28
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-lightloop
|
8 年前 |
mmikk
|
1804b00c
|
remove
prefix
|
8 年前 |
mmikk
|
d9c6d51d
|
move multicompile to the correct location
move multicompile to the correct location
|
8 年前 |
mmikk
|
cbedc8ab
|
fix "mysterious" shadow bug case
fix "mysterious" shadow bug case
|
8 年前 |
Sebastien Lagarde
|
0e900c4e
|
HDRenderLoop: Commit second draft, need testing
|
8 年前 |
Evgenii Golubev
|
81eebc83
|
Update the project's editor version
|
8 年前 |
mmikk
|
8ef3ae75
|
misc bug fixes
misc bug fixes
|
8 年前 |
sebastienlagarde
|
5882c727
|
HDRenderLoop: Draft of refator not working
|
8 年前 |
Evgenii Golubev
|
c9a0007c
|
Factor out the procedural sky shader
|
8 年前 |
mmikk
|
c67cdd6a
|
only invert z value when not in opengl
only invert z value when not in opengl
|
8 年前 |
sebastienlagarde
|
d0ebdb4a
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-lightloop
|
8 年前 |
runes
|
36e49e0d
|
Minor refactoring in HDRenderLoop: Renamed light types are now referred to as volumes and light models are now referred to as light categories
|
8 年前 |
Julien Ignace
|
9ccb7b24
|
Fixed LayeredLit test scene for UV3 case (data was corrupted by Vertex Tool Pro...)
|
8 年前 |
runes
|
a5030aa0
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
GitHub
|
fb30bf8c
|
Merge pull request #33 from Unity-Technologies/LayeredLit
Layeredlit
|
8 年前 |
Julien Ignace
|
9ce05c62
|
Fixed whitespace.
|
8 年前 |
Julien Ignace
|
dc9c16ef
|
Renamed "tex world scale" to "tiling" for planar/triplanar mapping.
|
8 年前 |
Aras Pranckevicius
|
dd9a2ab6
|
BasicRenderLoop: add text with instructions, edit path where asset is created
|
8 年前 |
Julien Ignace
|
c26c16b2
|
Fixed planar/triplanar so that tangent space normal aren't flipped when facing away from the world axes.
|
8 年前 |
runestubbe
|
517006da
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Sebastien Lagarde
|
b835a78b
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Julien Ignace
|
c95f1451
|
- Fixed Smoothness maps on Lit/LayeredLit shaders
- Reduced default heightmap scale to 0.01 for Lit/LayeredLit shaders.
|
8 年前 |
runes
|
6d7d07de
|
TilePass support for arealights
|
8 年前 |
Sebastien Lagarde
|
39e6194b
|
HDRenderLoop: few fix on cluster FPTL, still not work yet
|
8 年前 |
Julien Ignace
|
c1b2cb24
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Sebastien Lagarde
|
62c01cdd
|
HDRenderLoop: First no working version of cluster FPTL
|
8 年前 |
Sebastien Lagarde
|
4a757643
|
HDRenderLoop; General cleanup pass around OnDisable/Cleanup
|
8 年前 |
Sebastien Lagarde
|
4f89be71
|
HDRenderLoop: minor convention cleanup
|
8 年前 |
GitHub
|
fe929a4c
|
Merge pull request #31 from EvgeniiG/master
Add the basic impl. of light cookies
|
8 年前 |
Evgenii Golubev
|
f00d20dd
|
Remove redundant operations
|
8 年前 |
Evgenii Golubev
|
954b1756
|
Add a light cookie test scene
|
8 年前 |
Evgenii Golubev
|
09670285
|
Increase the attenuation radius of test area lights
|
8 年前 |
Julien Ignace
|
d4e1f7c7
|
Fixed multipliers on LayeredLit for Smoothness, Metallic and Anisotropy (were always 0 before).
|
8 年前 |
Evgenii Golubev
|
4bf4a5aa
|
Merge branch 'LightCookies'
|
8 年前 |
Julien Ignace
|
2fc686ba
|
Synchronized properly texture scale/offset for layeredLit.
|
8 年前 |
Evgenii Golubev
|
586d04f3
|
Enable two directional light cookie modes
|
8 年前 |
Evgenii Golubev
|
d68924b2
|
Merge branch 'LightCookies'
|
8 年前 |
Julien Ignace
|
668f9372
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/Material/LayeredLit/Editor/LayeredLitUI.cs
|
8 年前 |
Evgenii Golubev
|
6ff56821
|
Implement directional light cookies
|
8 年前 |
sebastienlagarde
|
610894d8
|
HDRenderLoop: Fix issue with tile list index + Rename SFiniteLightData to LightShapeData
|
8 年前 |
Evgenii Golubev
|
ccc496ee
|
Fix a subtle line light bug
|
8 年前 |
Sebastien Lagarde
|
88645019
|
HDRenderLoop: Re-Enable DynamicGI.UpdateEnvironment();
|
8 年前 |
Evgenii Golubev
|
e8459fe4
|
Fix comments
|
8 年前 |
Felipe Lira
|
e207e7f5
|
Updated GraphicsSettings to set the HDRenderLoop
|
8 年前 |
Evgenii Golubev
|
4cc31cfe
|
Implement cookie support for point and spot lights
|
8 年前 |
sebastienlagarde
|
3e7b5a91
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Evgenii Golubev
|
1d30aefc
|
Clean up .gitignore
|
8 年前 |
Felipe Lira
|
e7c57392
|
Merge branch 'scriptablerenderloop-graphicssettings'
|
8 年前 |