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EditorGUI.indentLevel++; |
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EditorGUI.BeginChangeCheck(); |
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/* |
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skyParameters.skyHDRI = (Cubemap)EditorGUILayout.ObjectField("Cubemap", skyParameters.skyHDRI, typeof(Cubemap), false); |
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skyParameters.skyHDRI = (Texture)EditorGUILayout.ObjectField("Cubemap", skyParameters.skyHDRI, typeof(Cubemap), false); |
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*/ |
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if (EditorGUI.EndChangeCheck()) |
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{ |
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EditorUtility.SetDirty(renderLoop); // Repaint
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