6401 次代码提交 (b28e6241-7e6d-4977-b702-1580a82306d3)

作者 SHA1 备注 提交日期
Frédéric Vauchelles 41dc00b0 Various fixes 7 年前
Frédéric Vauchelles dd12e0c4 Added comments 7 年前
sebastien lagarde 3e16cb5d Move SpotReflector in UI 7 年前
Frédéric Vauchelles a7658549 Various fixes 7 年前
Frédéric Vauchelles 65bdc3e4 Cleaning in BufferedRTHandleSystem 7 年前
GitHub d0d3cc67 Merge pull request #1240 from Unity-Technologies/tizen-warning-fix 7 年前
Frédéric Vauchelles d9f5b4f5 Merge branch 'master' into feature/SSR 7 年前
GitHub 3b055ddf Merge pull request #1242 from Unity-Technologies/fix/BufferPyramid2 7 年前
Frédéric Vauchelles aa415585 Fixed DepthPyramid computation 7 年前
GitHub 15beba41 Merge pull request #1241 from Unity-Technologies/fix/BufferPyramid2 7 年前
Frédéric Vauchelles 00f79517 Fixed PyramidBuffer out of range copy 7 年前
Tim Cooper 143fcc5f Tizen not supported on 18.2+ 7 年前
GitHub a84a0dc0 Merge pull request #1239 from Unity-Technologies/decals/better_atlas_allocation 7 年前
Paul Melamed 35466812 Only store decal textures to atlas if decal is visible, debounce out of memory decal atlas warning. 7 年前
GitHub 0fe78bf1 Merge pull request #1237 from Unity-Technologies/enableShadow-mask-in-framesettings 7 年前
sebastienlagarde 25132fb3 Update changelog 7 年前
sebastienlagarde 3f4100e4 EnableShadowMask in FrameSettings (But shadowMaskSupport still disable by default) 7 年前
GitHub 50c728b8 Merge pull request #1236 from Unity-Technologies/Fix-sky-in-preview-and-fog-in-sceneView 7 年前
GitHub 4a9bfb82 Merge pull request #1230 from Unity-Technologies/feature/BufferedRTHistoryPerCamera 7 年前
Frédéric Vauchelles 369c2b46 Moved changelog entries to proper location 7 年前
Frédéric Vauchelles 055fe308 Updated changelog 7 年前
GitHub 43da7100 Merge pull request #1234 from Unity-Technologies/update-submodule 7 年前
Frédéric Vauchelles 3eb55fa2 Some fixes of RTHandleSystem 7 年前
Thomas e6d2c244 Update postprocessing submodule 7 年前
sebastienlagarde 5f9a0791 Fix sky in preview and fog in sceneView 7 年前
Jean-François F Fortin 83ab42b8 -Implemented texture parameters UI + shader code. 7 年前
GitHub f6390b6c Fix a typo 7 年前
Jean-François F Fortin 2d4b30ed Fixed groups, now they stay in the same state as they were when you go back to the material. 7 年前
GitHub a7cca691 Update the changelog of HDRP 7 年前
Jean-François F Fortin f5a4da8f -Added foldouts. 7 年前
Yao Xiaoling f304d36d Added basemap pass shader. 7 年前
GitHub 413e6a25 Merge pull request #1232 from Unity-Technologies/remove-sampleDirectionDiscardWS 7 年前
Jean-François F Fortin 059f098f First working version of the UI. 7 年前
Stephane Laroche e5b6c4fb Implement vertically layered BSDF model with anisotropy. 7 年前
Yao Xiaoling ebf0af82 Add default terrain material. 7 年前
sebastienlagarde 3f91b8e1 HDRenderPipeline: Remove sampleDirectionDiscardWS in reflection (not used) 7 年前
GitHub 79bd45da Merge pull request #1231 from Unity-Technologies/stacklit 7 年前
Stephane Laroche 8a39a724 Fix roughness transfer from bsdfdata to precalculated data. 7 年前
Yao Xiaoling 972939f5 Moved terrain shader to TerrainLit folder. 7 年前
Yao Xiaoling e1a96e2e Fix lightmap UVs for instanced terrain. 7 年前
Yao Xiaoling cc470684 Add back picking pass for instanced terrain. 7 年前
Yao Xiaoling 10c48c2c Implemented terrain instancing. Updated UnityInstancing.hlsl for SRP. 7 年前
Yao Xiaoling d04063c7 Use terrain layer count keywords. Need engine change to enable the keywords. 7 年前
Yao Xiaoling 95e207c6 Some minor adjustments. 7 年前
Yao Xiaoling 47a99e08 Remove leftover influence properties. 7 年前
Yao Xiaoling fe1e3424 Remove uvmapping for blend mask because terrain always uses uv0. 7 年前
Yao Xiaoling 265fbfcb Remove influence stuff. 7 年前
Yao Xiaoling e7aff361 Remove bent normal maps. 7 年前
Yao Xiaoling 6d5e665d Delete diffusion profiles. They are only for SSS. 7 年前
Yao Xiaoling 46f3df70 Added normal map support. Need engine changes so that _NORMALMAP0-_NORMALMAP3 keywords can be selected. 7 年前