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## [0.1.6] - 2018-xx-yy |
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### Changelog starting |
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### New features and functionality |
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- |
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### Bug fixes |
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- Fix numerical issues in IntersectRayAABB(). |
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- Fix alpha blending of volumetric lighting with transparent objects. |
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- Fix the near plane of the V-Buffer causing out-of-bounds look-ups in the clustered data structure. |
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Started Changelog |
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### Miscellaneous improvements |
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- Port Global Density Volumes to the Interpolation Volume System. |
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- Optimize ImportanceSampleLambert() to not require the tangent frame. |
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- Generalize and SampleVBuffer() to handle different sampling and reconstruction methods. |
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- Improve the quality of volumetric lighting reprojection. |
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- Optimize Morton Order code in the Subsurface Scattering pass. |
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### Removals and deprecations |
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- |