Matt Dean
42b09806
Add first pass Texture2DArray and Texture3D support
7 年前
Alex Lian
b28e6241
Initial reorg
Re-org for cleanliness and start of test projects
7 年前
Felipe Lira
25e45b36
Merge branch 'master' into LWRP
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/Utilities/CoreUtils.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
7 年前
Peter Bay Bastian
2a2a6ffd
Updated changelog
7 年前
Peter Bay Bastian
8c691503
Removed the old Drag and Drop methods
7 年前
Peter Bay Bastian
3eef43d8
Added name to abstract material graph. This one is the name from the materialgraph on disk. Added a write file and open file in graph utils. Changed the converttoshader functionality to return a string so it could be re-used in implementation for writing a file.
7 年前
GitHub
d4445a1b
Merge pull request #1350 from Unity-Technologies/XRSinglePassInstancingSupport
LWRP XR Single-pass Instancing and Multi-view Support
7 年前
Matt Dean
2f656824
Update lightweight subshaders and templates to support vertex mod
7 年前
Peter Bay Bastian
b5379b4b
Fixed float value to string error and truncation warning for normal create node
7 年前
Peter Bay Bastian
529163c8
Fixed drag and drop for texture2d, cubemap, subgraph and updated the blackboardfield drag and drop
7 年前
Peter Bay Bastian
10d61e23
Started the functionality for opening shader code in user set, text editor
7 年前
sebastien lagarde
6a8cf791
HDRP: Remove warning C#
7 年前
Peter Bay Bastian
35c8e0e3
Temporarily remove vertex capability from Subgraphs
7 年前
GitHub
2b11377f
Merge pull request #1352 from Unity-Technologies/sg/blackboard-deserialization-safeguard
Ensure the blackboard remains in view after deserialization
7 年前
Peter Bay Bastian
a7789fc7
PR fixes #1
- Change output shader layout to fix subgraphs
7 年前
Peter Bay Bastian
e9213469
Update changelog
7 年前
Peter Bay Bastian
495c97b8
Search window respects shader stage
7 年前
Peter Bay Bastian
fe56266d
Ensure the blackboard remains in view after deserialization
7 年前
Brandon Fogerty
5a959061
LWRP XR Single-pass Instancing and Multi-view Support
Added support for single-pass instancing and multi-view support for XR with LWRP.
7 年前
Peter Bay Bastian
77dc0df1
Make all procedural shape nodes fragment stage only
7 年前
GitHub
5e1bd3c5
Merge pull request #1348 from Unity-Technologies/Fix-shadow-mask
Fix directional light and shadow mask transition
7 年前
Peter Bay Bastian
94ce8db1
Fix fragment slots adding data to vertex description
7 年前
sebastienlagarde
1e57755a
Update changelog
7 年前
GitHub
6b170d6a
Merge pull request #1347 from Unity-Technologies/stacklit
Stacklit
7 年前
Peter Bay Bastian
6cdf82d9
Further ShaderStageCapability work
- Add to slot compatibility check (fix create node menu generation)
- Add ShaderStageCapability to CodeFunctionNode slot attribute
- Move SampleTexture2D, NormalCreate, Checkerboard and Triplanar to fragment stage only
7 年前
sebastienlagarde
807a7d14
Fix directional light and shadow mask transition
The shadow mask transition now follow the shadow cascade transition
7 年前
GitHub
ed3cd1be
Merge pull request #1261 from Unity-Technologies/Branch_FixLodFadeInstancing
Fixed LoDFade instancing parameter to comply with latest C++ fix.
7 年前
Peter Bay Bastian
c3134b61
Refactor GenerateStandardTransforms
7 年前
GitHub
416e73db
Merge pull request #1344 from Unity-Technologies/decals/tiled_uvs
Decals/tiled uvs
7 年前
Paul Melamed
04fcbfb6
updated changelog
7 年前
Peter Bay Bastian
a107a23e
Major shader generation refactor part 1
7 年前
Paul Melamed
fc4c8aff
uv tiling works for transparents
7 年前
Peter Bay Bastian
4dfbc988
Fix per-stage requirements and translations part 1
- Separate Master node requirements into per-slot stages
- Add shader stage option to IMayRequire interfaces
- Remove uneeded intermediate spaces from surface description
- Change orthonormal basis to world
7 年前
Paul Melamed
ee6c1949
uv tiling working for opaques
7 年前
Peter Bay Bastian
e7f9893d
Rebuild previous branch (see comments)
Also:
- Add cull control to shadow and depth
- Add clip define (need to add clip to shadow/depth frag)
- Add HD pipeline tag to unlit subshader
7 年前
sebastienlagarde
e95675e2
HDRP: Update changelog
7 年前
sebastienlagarde
791bb293
Update changelog
7 年前
GitHub
8e098fc1
Merge pull request #1342 from Unity-Technologies/Fix-issue-with-shadow-mask
Fix issue with Lightloop not using correctly the shadow mask flag
7 年前
sebastienlagarde
2712646c
Fix issue with Lightloop not using correctly the shadow mask flag
Fix fogbuz https://fogbugz.unity3d.com/f/cases/1010127/
7 年前
sebastienlagarde
5f36d9bb
Update meta file to 2018.2 version
7 年前
GitHub
b108579d
Merge pull request #1309 from Unity-Technologies/sg/move-repository
Move ShaderGraph into repository
7 年前
sebastienlagarde
64f35bd6
Merge remote-tracking branch 'refs/remotes/origin/master' into sg/move-repository
7 年前
sebastienlagarde
f2603da6
Remove ShaderGraph submodule
7 年前
GitHub
eeb59394
Merge pull request #1341 from Unity-Technologies/Fix-issue-with-framesettings-and-debug-windows
Fix issue with framesettings on HDRP Asset and debug windows
7 年前
sebastienlagarde
96ce456b
Fix issue with framesettings on HDRP Asset and debug windows
When the debug windows is open, the HDRP Asset runtime framesetting are
overwritten by the debug windows settings, whereas it is the debug
windows that should update itself.
7 年前
Frédéric Vauchelles
262145d7
Added debugs
Fixed screen space ray computation
7 年前
Frédéric Vauchelles
f994c6c3
displaye sampled color in HiZ for debug
7 年前
Frédéric Vauchelles
c0482898
Removed linear raymarch before HiZ, replaced with call intersection
7 年前
Frédéric Vauchelles
27865707
Reproject SSR with motion vectors
Added HiZ cell mip diff debug
7 年前
Yao Xiaoling
695625a5
Move TerrainLitUI.cs to TerrainLit folder.
7 年前