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finalShader.AppendLines(shaderProperties.GetPropertiesDeclaration(0)); |
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finalShader.AppendLines(surfaceDescriptionInputStruct.ToString()); |
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finalShader.AppendNewLine(); |
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finalShader.AppendLines(surfaceDescriptionInputStruct.ToString()); |
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finalShader.AppendNewLine(); |
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finalShader.AppendLines(surfaceDescriptionStruct.ToString()); |
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finalShader.AppendNewLine(); |
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finalShader.AppendLines(surfaceDescriptionFunction.ToString()); |
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