60 次代码提交 (b27de01a-c79e-4b76-8014-0287224a49f7)

作者 SHA1 备注 提交日期
Sebastien Lagarde b27de01a Merge remote-tracking branch 'refs/remotes/origin/master' into Tetrahedron-encoding-for-normal 8 年前
Chman d8b491bf Updated submodule 8 年前
GitHub 193d1a3c Merge pull request #242 from Unity-Technologies/Branch_DebugMenu 8 年前
GitHub 0f1a3e92 Merge pull request #240 from Unity-Technologies/postfx 8 年前
Chman c814cbc2 Small naming refactor 8 年前
Chman 3f710860 PostProcessing integration 8 年前
Chman 6fcff32b Removed old lens dirt textures 8 年前
GitHub 05b08a59 Merge pull request #239 from Unity-Technologies/Branch_DebugMenu 8 年前
Chman fecc759a Added post-processing submodule 8 年前
GitHub 5c930f40 Merge pull request #241 from Unity-Technologies/Fix-issue-with-SSS 8 年前
sebastienlagarde 314924b2 HDRenderPipeline: Fix issue with SSS + add test scene 8 年前
Chman 2539fceb Removed temporary post-processing effects 8 年前
Felipe Lira 86ce358d Moved LowEndMobilepipeline and BasicRenderPipelineTutorial into ScriptableRenderPipelineFolder 8 年前
sebastienlagarde 4127e3ce SRP: Move shader generator to SRP folder + add specularcolor test for hdrenderpipeline 8 年前
sebastienlagarde 0c18096d HDRenderPipeline: Fix SSS issue with GI + clean code 8 年前
Sebastien Lagarde af575b78 HDRenderPipeline: Add tetrahedron encoding for normal in GBuffer 8 年前
Torbjorn Laedre 7a5d2656 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sebastien Lagarde 9b389428 HDRenderPipeline: Miss one file for the cleaning of clear coat model 8 年前
GitHub 106441c5 Merge pull request #238 from Unity-Technologies/Clean-clear-coat---add-specular-color 8 年前
sebastienlagarde 7cfffb72 HDRenderPipeline: Clear coat model, expose specualr color model 8 年前
GitHub 8f71fd13 Merge pull request #237 from Unity-Technologies/Branch_Batching2 8 年前
Torbjorn Laedre bb0d8e6c Refresh assets after generating HLSL. 8 年前
Arnaud Carre 833d6910 Merge remote-tracking branch 'refs/remotes/origin/master' into Branch_Batching2 8 年前
GitHub 96d89b41 Merge pull request #236 from Unity-Technologies/Branch_DebugMenu 8 年前
GitHub c38cf214 Merge pull request #235 from Unity-Technologies/Improve-transmittance 8 年前
Sebastien Lagarde c3eab250 HDRenderPipeline: Update constant for wrap diffuse lighting 8 年前
Sebastien Lagarde 47c4131d HDRenderPipeline: Improve transmittance with wrap lighitng 8 年前
Sebastien Lagarde ace26df8 HDRenderPipeline: Fix issue with GetShiftedNormal (cause artifact in diffuse lighting) 8 年前
Sebastien Lagarde 3185a7c5 HDRenderPipeline: Replace TILE_SIZE MACRO by GetTileSize() 8 年前
sebastienlagarde 16f5c698 HDRenderPipeline: Add missing name for counter 8 年前
GitHub 32f0460f Merge pull request #234 from EvgeniiG/master 8 年前
Tim Cooper ca33f791 work around trunk temp rt issue, 8 年前
Tim Cooper d8cb658d Initial pass at embedded gfx test framework for 8 年前
GitHub a37fe37f Merge pull request #233 from Unity-Technologies/Add-support-for-BC5-normal-map 8 年前
sebastienlagarde 0fecd131 HDRenderPipeline: Edit description of normal map for BC5 8 年前
sebastienlagarde b8ffdc68 HDRenderPipeline: Add support for BC5 normal map 8 年前
mmikk 69c4cf5a allow force-reinject even under cache hit (disabled by default) 8 年前
GitHub d92089ba Merge pull request #232 from EvgeniiG/master 8 年前
GitHub 00de3358 Merge pull request #231 from EvgeniiG/master 8 年前
Arnaud Carre 43f996df new test scene to bench the new batcher ( NewBatcherBench1 ) 8 年前
GitHub 7d8feec6 Merge pull request #230 from Unity-Technologies/Branch_Batching2 8 年前
Arnaud Carre 9d823c29 prepare HD shaders for new fast batcher compatibility 8 年前
Arnaud Carre 5cd65b9e Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_batcher 8 年前
Joel de Vahl b682a01c TextureCache: return invalid slice index instead of throwing null pointer exception when getting queried with a null texture 8 年前
Arnaud Carre f9bee4e4 prepare HD shaders for new fast batcher compatibility 8 年前
sebastienlagarde 1687e137 HDRenderPipeline: Update the asset to match new debug class 8 年前
Sebastien Lagarde 5e3e7549 HDRenderPipeline: Allow Disortion to not be display in unlit 8 年前
Sebastien Lagarde f961a56d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
mmikk 8fa3ec78 less warped cluster distribution for 100% sky tile 8 年前
Sebastien Lagarde 4ec50247 HDRenderPipeline: Revert a small change about DebugViewMaterialGBuffer.shader 8 年前