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HDRenderPipeline: Update the asset to match new debug class

/Branch_batcher
sebastienlagarde 8 年前
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1687e137
共有 1 个文件被更改,包括 4 次插入6 次删除
  1. 10
      Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.asset

10
Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.asset


m_EditorClassIdentifier:
m_LightLoopProducer: {fileID: 11400000, guid: bf8cd9ae03ff7d54c89603e67be0bfc5,
type: 2}
globalDebugSettings:
debugDisplaySettings:
displayRenderingDebug: 1
displayRenderingDebug: 0
debugDisplayMode: 0
debugViewMaterial: 0
debugViewMaterial: 1
lightingDebugMode: 0
overrideSmoothness: 0
overrideSmoothnessValue: 0.5
debugLightingAlbedo: {r: 0.5, g: 0.5, b: 0.5, a: 1}

useDepthPrepass: 0
sssSettings:
numProfiles: 0
texturingMode: 0
transmissionFlags: 0
profiles: []
m_ShadowSettings:
enabled: 1

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