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HDRenderPipeline: Miss one file for the cleaning of clear coat model

/Branch_batcher
Sebastien Lagarde 8 年前
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9b389428
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/FeatureFlags.hlsl

2
Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/FeatureFlags.hlsl


#ifndef __FEATURE_FLAGS_H__
#define __FEATURE_FLAGS_H__
static const uint FEATURE_FLAG_ALL_MATERIALS = FEATURE_FLAG_MATERIAL_LIT_STANDARD | FEATURE_FLAG_MATERIAL_LIT_SSS | FEATURE_FLAG_MATERIAL_LIT_CLEAR_COAT | FEATURE_FLAG_MATERIAL_LIT_SPECULAR | FEATURE_FLAG_MATERIAL_LIT_ANISO;
static const uint FEATURE_FLAG_ALL_MATERIALS = FEATURE_FLAG_MATERIAL_LIT_STANDARD | FEATURE_FLAG_MATERIAL_LIT_SSS | FEATURE_FLAG_MATERIAL_LIT_SPECULAR | FEATURE_FLAG_MATERIAL_LIT_ANISO;
static const uint FeatureVariantFlags[NUM_FEATURE_VARIANTS] =
{

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