91 次代码提交 (ada0ecaa-4166-48a5-9dde-651aeb981976)

作者 SHA1 备注 提交日期
Evgenii Golubev f30f49e7 Port SSS to compute WIP 8 年前
Evgenii Golubev 98cec915 Port SSS to compute with an LDS texture cache 8 年前
Evgenii Golubev 41ed2b47 Remove the Disney model from the pixel shader 8 年前
Evgenii Golubev 22366909 Rename a variable to avoid a reserved name error on PS4 8 年前
Evgenii Golubev d4513157 Address PS4 warnings 8 年前
Evgenii Golubev f3d8504d Add the SSS profiling scene 8 年前
Evgenii Golubev ed0a6b63 Add comments 7 年前
Evgenii Golubev dd5224b6 Add half-texel offset 7 年前
Evgenii Golubev 2a1cd219 Minor clean up 7 年前
Evgenii Golubev f296a470 Add an option to disable texture cache 7 年前
Evgenii Golubev ee1a6e41 Disable the near field kernel by default 7 年前
Evgenii Golubev a67be182 Optimize the SSS shader for ALU 7 年前
Evgenii Golubev a04a82ab Merge branch 'master' 7 年前
Evgenii Golubev 860587d6 Perform the stencil test during the MaterialFeatureFlag generation 7 年前
Evgenii Golubev 9b33356f Fix Disney SSS for Intel GPUs 7 年前
Peter Bay Bastian a1133cd9 Update #includes of ShaderLibrary to new path 7 年前
Evgenii Golubev 9ce510e5 Add additional shader passes + clean-up 7 年前
GitHub 3dd87bb9 Update a comment 7 年前
GitHub cac3c47f Merge pull request #381 from EvgeniiG/master 7 年前
Sebastien Lagarde 1641bba9 HDRenderPipeline: Fix various warning in csharp and shader 7 年前
Sebastien Lagarde 6cc90b39 Clean unused file, generate correct file and fix editor issue for SSS 7 年前
Evgenii Golubev 29a7411c Apply the albedo during lighting only once in PostEvaluateBSDF() 7 年前
Evgenii Golubev 9f711587 Fix the SSS normal debugging mode, and add comments 7 年前
Evgenii Golubev c7cb0506 Add a copy-free fast path for the Disney SSS 7 年前
Evgenii Golubev 8c2d94e7 Add WaveReadFirstLane() 7 年前
Evgenii Golubev a5a2abf8 Optimize Disney SSS using the tagged irradiance buffer 7 年前
Evgenii Golubev e8692e5c Update the name of the macro for clarity 7 年前
GitHub e5d0cb44 Rename WriteResult() to StoreResult() 7 年前
Evgenii Golubev 885726ed Clean up the math of the Disney SSS 7 年前
Evgenii Golubev c212b126 Clean up the volumetric lighting code 7 年前
Evgenii Golubev d1dca323 Help the compiler save VGPR 7 年前
GitHub 54c702fd Manually optimize exp() 7 年前
Evgenii Golubev b452c309 Merge branch 'Unity-2017.3' 7 年前
Evgenii Golubev 13210372 Use macros instead of directly referencing matrix variables 7 年前
Evgenii Golubev 2c51f96c Clean up Common.hlsl 7 年前
Evgenii Golubev a3165a72 Merge branch 'master' 7 年前
Peter Bay Bastian 9dd5e5c5 Change shader include paths to take advantage of Core being an include path now 7 年前
sebastienlagarde 43c10ade HDRenderPipeline: Added screen position parameter to GBuffer function 7 年前
Evgenii Golubev 7b797ff7 Merge branch 'master' 7 年前
Evgenii Golubev 974fa5e1 Reduce the number of dependent texture reads 7 年前
Peter Bay Bastian 85e38a3c Merge branch 'master' into shader-include-paths-2 7 年前
Evgenii Golubev a3be44b0 Add comments 7 年前
GitHub d6a58e9c Merge pull request #594 from EvgeniiG/master 7 年前
Evgenii Golubev 0ed1b80b Global rename 7 年前
Sebastien Lagarde 2d0640a5 Draft 2 7 年前
sebastienlagarde b0813df9 Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS 7 年前
Sebastien Lagarde 240bc3d1 first compiling version 7 年前
Evgenii Golubev 651c0d2c Add shadowing to the regular ("thick object") transmission mode 7 年前
Sebastien Lagarde 414e5846 Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS 7 年前
sebastienlagarde f3d7f5bf Address feedback 7 年前
Evgenii Golubev 811c0769 Dispatch the SSS CS in 4x swizzled 16x16 groups per a 32x32 macrotile 7 年前
Evgenii Golubev 29a2ed24 Add a comment 7 年前
GitHub 30f50123 Remove the redundant test 7 年前
GitHub 3c8f72bf Improve the naming convention 7 年前
GitHub 14ad9a70 Clean up 7 年前
GitHub 85ff1e50 Update SS -> NDC 7 年前
sebastienlagarde 33ecd2ca ShaderLibrary: Move Sampling and sequence file into a Sampling folder (to clean a bit the directory) 7 年前
Sebastien Lagarde 44dc1fce Move SSS files, move code to Subsurface manager 7 年前
Sebastien Lagarde 5844867b Various fix: shader path update + recreate RenderPipelineResources 7 年前
Evgenii Golubev 5da18693 Add temporal integration support to the Disney SSS 7 年前
Evgenii Golubev 87d573e5 Optimize loop: 1x FR & 2x QR => 4x FR 7 年前
sebastienlagarde 4b26e012 Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
Sebastien Lagarde c3a7633d Rename SubsurfaceProfile to DiffusionProfile and SubsurfaceRadius to SubsurfaceMask 7 年前
Sebastien Lagarde a8ab890d Rename SubsurfaceScattering Settings/Editor to DiffusionProfile + various file renaming/moving 7 年前
GitHub 8a47af65 Fix a typo (thanks, Matt) 7 年前
sebastienlagarde fa1e2b55 Various renaming 7 年前
sebastienlagarde f6268b77 Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-GBuffer-with-material-feature 7 年前
Evgenii Golubev 8a70dc3b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Evgenii Golubev d6e30390 Remove 2x QR instruction from the SSS pass 7 年前
Frédéric Vauchelles 504ba0e9 [PlanarProbes] Packed env light data and env proxy data 7 年前
Evgenii Golubev 88a993dd Store SSS flags inside bsdfData.materialFeatures 7 年前
Evgenii Golubev d8fdbbec Implement random rotations of the SSS kernel 7 年前
Evgenii Golubev 8e2d18df Fix the sample count bug 7 年前
Evgenii Golubev d55eee9c Add a TODO 7 年前
Evgenii Golubev 5565550b Do not use the 32x32 macrotile order 7 年前
Evgenii Golubev 518ddfa0 Add an option to oversample SSS in the settings 7 年前
uygar 275279fa Introduced new macros for flow control attributes. 7 年前
Evgenii Golubev 2d48e00b Merge branch 'master' 7 年前
GitHub a8065d95 Add code for future experimentation 7 年前
Julien Ignace d4548639 Added #pragma_only_renderers to compute shaders. 7 年前
GitHub 897f5e29 Save a few ALUs 7 年前
Evgenii Golubev 2202a083 Remove UnityPerCamera, introduce UnityPerView 7 年前
Evgenii Golubev c4d118bd Rename 'param' -> 'params' for consistency 7 年前
Evgenii Golubev b465602c Optimize 7 年前
Kay Chang 53b01e3a WIP adding Switch support. 7 年前
Evgenii Golubev 3112d459 Reduce the time spent on LDS bank conflicts from 15% to 8% 7 年前
sebastienlagarde f5c6eec7 Merge remote-tracking branch 'refs/remotes/origin/master' into switch_support 7 年前
Evgenii Golubev 91dc696c Merge upstream/master 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
Evgenii Golubev 6c2d5efb Rename SSS quality levels 7 年前
GitHub ab50aaeb Remove SSS jitter if TAA is off 6 年前