float3 DisneyProfilePolar(float r, float3 S)
{
#if 0
float3 expOneThird = exp(((-1.0 / 3.0) * r) * S);
float3 expOneThird = exp((-1.0 / 3.0) * r * S);
float3 p = (k * r) * S;
float3 p = (k * S) * r;
float3 expOneThird = exp2(p);
#endif
return expOneThird + expOneThird * expOneThird * expOneThird;