332 次代码提交 (ac81c0ca-44fd-4764-a317-09090158cb71)

作者 SHA1 备注 提交日期
GitHub f24dc903 Merge pull request #317 from Unity-Technologies/Branch_BasicProfiling 7 年前
Evgenii Golubev df0f7a32 Add SHADERPASS_SHADOWS 7 年前
Julien Ignace 9327757f Updated BasicProfiling scene with SSS tests. 7 年前
Evgenii Golubev 08f93209 Use the legacy Unity matrices for shadow map rendering 7 年前
sebastienlagarde 3c87f2f4 Update shadow API - Use List<VisibleLight> instead of VisibleLightArray[] 7 年前
GitHub 4ecb9cb0 Add debug LoD viz for the Jimenez SSS 7 年前
Evgenii Golubev 78d34610 Split 'ShaderVariables.hlsl' into 3 files 7 年前
sebastienlagarde 4454d78a HDRenderPipeline: Optimize SSS screen pass 7 年前
Evgenii Golubev 07a3bffb Remove the orphaned *.meta file 7 年前
GitHub 77c2d2ef Merge pull request #315 from Unity-Technologies/Branch_BasicProfiling 7 年前
Evgenii Golubev 5570c647 Merge branch 'master' 7 年前
GitHub 2b47951c Merge pull request #314 from Unity-Technologies/Move-matId-Specular-in-Standard 7 年前
Sebastien Lagarde cd023e6c HDRenderPipeline: Fix issue with specular color and packing precision 7 年前
Sebastien Lagarde 1ed5cfbe HDRenderPipeline: Update all material in test scene 7 年前
Sebastien Lagarde 00211652 HDRenderPipeline: Update also litTessellation.shader 7 年前
Sebastien Lagarde e9e6cf59 HDRenderPipeline: Specular color mat id is no more store as material id 7 年前
Julien Ignace 1e070858 Update BasicProfiling scene 7 年前
sebastienlagarde a7ee1111 HDRenderPipeline: Split AdditionalLightdata into HDAdditionalLight and AdditionalShadowData 7 年前
GitHub 4ffb93c9 Merge pull request #312 from Unity-Technologies/Add-AdditionalCameraData 7 年前
sebastienlagarde 8ad719be HDRenderPipeline: Add AdditionalCameraData to have choice of rendering path 7 年前
sebastienlagarde a311adc9 HDRenderPipeline: Remove LegacyLayered and Performancecheck of shaders code 7 年前
GitHub 31a82643 Merge pull request #311 from Unity-Technologies/Branch_FixPS4_CB_Layout 7 年前
Tim Cooper 88c53704 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into reduce-gc 7 年前
Felipe Lira 0a1fead0 Fixed rendering when no lights we present in the scene. Updated test scenes and images. 7 年前
Felipe Lira 94744828 Removed shadow sampling from loop, shadow bias taken from light, improved shadow algorithm 7 年前
Felipe Lira 578640d3 Optimized shader path for single directional light. 7 年前
Tim Cooper b1156959 [gc]Convert to pooling 7 年前
GitHub cd883013 Merge pull request #310 from Unity-Technologies/Branch_FixPS4_CB_Layout 7 年前
Tim Cooper 0da91305 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into reduce-gc 7 年前
sebastienlagarde c0a972b5 HDRenderPipeline: Move materials upgrader menu item to same location than for LT 7 年前
sebastienlagarde dffcbac5 HDRenderPipeline: Move some item to submenu + add comment on velocity for GBfuffer pass 7 年前
GitHub 60fc3c73 Merge pull request #309 from Unity-Technologies/Branch_FixPS4_TexInCB 7 年前
GitHub c9e4d184 Merge pull request #308 from EvgeniiG/master 7 年前
Evgenii Golubev 0d19f596 Make the comment less ambiguous 7 年前
Evgenii Golubev 4fd124e4 Clamp in a more intuitive manner 7 年前
Evgenii Golubev 5eba7930 Use the radius of the central sample in the shader 7 年前
Evgenii Golubev 98c12207 Add sampling helpers 7 年前
Julien Ignace 602c3afe Fixed various over uniforms in Constant Buffers 7 年前
Evgenii Golubev 3d0666f6 Use cell-centered samples for the Z (or R) coordinates 7 年前
Julien Ignace 512668d7 Removed all uniforms from global namespace in shaders to ensure coherent constant buffer layout in compute shaders across kernels. 7 年前
Evgenii Golubev 5140b73c Add a view-space normal visualization mode for the Disney SSS 7 年前
Evgenii Golubev 0a7924ff Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into hdrp_matrix 7 年前
Julien Ignace 12a51499 Removed texture declaration from CBuffer in Lit.shader (fixes broken parameter bindings on PS4 caused by shader reflection code problem on PS4 in this case). 7 年前
GitHub 2238da85 Merge pull request #307 from EvgeniiG/upstream 7 年前
GitHub bbf10ec8 Merge pull request #306 from Unity-Technologies/Branch_LayeredPhoto-FixUV2 7 年前
Julien Ignace 5f570c47 Fixed missing method 7 年前
GitHub 667081d8 Merge pull request #305 from Unity-Technologies/Branch_LayeredPhoto-FixUV2 7 年前
Julien Ignace 7beb4d48 Fixed UV2 for legacy layered shader. 7 年前
Evgenii Golubev 0207e772 Enable more color bleeding by default for the Disney SSS 7 年前
GitHub 36881128 Merge pull request #303 from Unity-Technologies/movecs 8 年前