332 次代码提交 (ac81c0ca-44fd-4764-a317-09090158cb71)

作者 SHA1 备注 提交日期
Thomas Hourdel 511c92a2 Comment 8 年前
Evgenii Golubev 2cac41ab Optimize tangent plane SSS 8 年前
Thomas Hourdel 48dd52b8 Updated post-processing to the latest revision 8 年前
Evgenii Golubev 02f3c36a Rename preprocessor definitions 8 年前
Thomas Hourdel d6d79ab8 Added a few comments 8 年前
Evgenii Golubev 288c9b13 Add an SSS_CLAMP_BLEED option 8 年前
Thomas Hourdel ee023447 Updated HDPipeline resources 8 年前
Evgenii Golubev 2ecf7c3d Implement world-space tangent plane integration 8 年前
Thomas Hourdel 4acdd75e Merge branch 'master' into movecs 8 年前
GitHub 6be507c7 Merge pull request #302 from EvgeniiG/upstream 8 年前
Evgenii Golubev c092103a Merge branch 'master' 8 年前
sebastienlagarde f79e6c68 HDRenderPipeline: Add comment to SSS and introduce min fp16 value 8 年前
sebastienlagarde 9b276ecd HDRenderPipeline: Update SSS comment 8 年前
Tim Cooper 696ae193 Fixing memory allocations 8 年前
Evgenii Golubev 659a047c Remove unnecessary preprocessor tests 8 年前
GitHub e6913aed Support transmission for the Basic SSS 8 年前
Tim Cooper 8b0f6d4c use pooling 8 年前
Evgenii Golubev d752b30a Fix the bug with the radius scale in SSS 8 年前
sebastienlagarde 5f0ef8c2 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev bb3e5805 Support transmission for the Basic SSS 8 年前
uygar e08c2202 Fixed biasing in the wrong direction for MSMs. 8 年前
sebastienlagarde f7883ba7 HDRenderPipeline: Minor update in the UI to not display mettallic when using SSS material 8 年前
Evgenii Golubev 6df17974 Implement a more accurate and efficient version of GetLocalFrame() 8 年前
Felipe Lira fb82cb32 Added helper sampler function and conversion between colorspaces. 8 年前
Evgenii Golubev 9a651afa Add the bilateral toggle support for the basic SSS model 8 年前
Thomas Hourdel 05d8abb9 Removed debug symbols 8 年前
sebastienlagarde 968380ab Fix the issue with selection of the SSS model at runtime 8 年前
Evgenii Golubev 627000c2 Merge branch 'master' 8 年前
Thomas Hourdel dcedff6e Added motion vectors support; Refactored HDCamera 8 年前
sebastienlagarde fbf0ebbe - Added port of layered shader to legacy (quick and dirty, not supposed to be used/maintained) 8 年前
uygar f166177b Disabled depth clipping for shadowmap passes. 8 年前
sebastienlagarde 9f8e113e Fix the vertical SSS pass 8 年前
sebastienlagarde 9fd195b4 Set world scales for the basic SSS 8 年前
Evgenii Golubev a61d4a42 Fix the issue with selection of the SSS model at runtime 8 年前
sebastienlagarde 13746aff Revert the 'disctScale' test change 8 年前
Evgenii Golubev aab84ed7 Fix the vertical SSS pass 8 年前
sebastienlagarde 3874d043 forget to apply transittance 8 年前
Evgenii Golubev 14475c37 Set world scales for the basic SSS 8 年前
sebastienlagarde 525f10dd HDrenderPipeline: Add transmissoin on GI 8 年前
Evgenii Golubev 63a49ce7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into upstream 8 年前
Felipe Lira 7b9c5509 Fixed issue that was causing Lightweight pipeline to not be disposed/recreated when changing asset settings. 8 年前
sebastienlagarde db2d8ec4 missing a meta files 8 年前
sebastienlagarde 4a657303 HDRenderPipeline: Update all asset and resources 8 年前
Tim Cooper acb5e6cb rename CullingParameters -> ScriptableCullingParameters 8 年前
Felipe Lira 12c9973a Fixes to previous commit. GetVisibleRenderersCount() is not yet in main SRP branch, which would cause compiler errors. Value initialized to a constant for now. 8 年前
uygar 0cf2dd7b Added min/max values to the shadowmap debug drawer to control the output value range. Also added controls for the new values to the lightingdebug panel. 8 年前
uygar 2e691da9 Modified creation of shadowmap, so subclasses can override texture settings before the RTID gets created. 8 年前
Felipe Lira a2f2b1e9 When only a single directional light is available we don't set per object lights. Added drawRenderers with SRP default light pass to render sprites. 8 年前
Evgenii Golubev f6034d4c Revert the 'disctScale' test change 8 年前
GitHub 17c2ab06 Merge pull request #297 from EvgeniiG/upstream 8 年前