Evgenii Golubev
196de9cc
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into upstream
8 年前
Evgenii Golubev
4b7caf6a
Merge branch 'upstream/Update-SSS' into upstream (without the reference mode)
8 年前
Evgenii Golubev
8c24c1f0
Adjust the intensity of the SSS profile visualization
8 年前
Evgenii Golubev
e996e9cd
Update the SSS profile used for the head
8 年前
Evgenii Golubev
1fd43220
Disable alpha of transmission tint
8 年前
Evgenii Golubev
7851fe34
Force non-0 indirect lighting to avoid SSS artifacts
8 年前
Evgenii Golubev
ad52d33f
Improve handling of the radius of 0
8 年前
Evgenii Golubev
c609e9a1
Improve SSS profile visalization
8 年前
sebastienlagarde
ca905a47
Improve SSS profile visalization
8 年前
Evgenii Golubev
618418d8
Limit the min distance to 0.05
8 年前
sebastienlagarde
35089341
Limit the min distance to 0.05
8 年前
Evgenii Golubev
28c5a629
Switch to the single-color SSS parametrization
8 年前
sebastienlagarde
fd7b61ab
Switch to the single-color SSS parametrization
8 年前
sebastienlagarde
f67f629a
SSAO: Stop using "Resources" directory
- Stopped using "Resources" directory and added the SSAO shader to
HDRenderPipelineResources instead.
- Changed some file names.
8 年前
sebastienlagarde
e0c95831
SSAO: Value validation on settings
8 年前
Sebastien Lagarde
7a0ad388
HDRenderPipeline: Update some asset
8 年前
sebastienlagarde
628ab21e
SSAO: Small tweaks
- UV clamping on depth sampling.
- Removed unused functions.
8 年前
Sebastien Lagarde
0373fa24
HDRenderPipeline: Add reference mode for SSS
8 年前
GitHub
2e5e9470
Merge pull request #294 from EvgeniiG/upstream
Add the old SSS model back
8 年前
Sebastien Lagarde
fb5e9b58
Missed one file
8 年前
Evgenii Golubev
7e92f606
Clean up the Fresnel code
8 年前
Sebastien Lagarde
7f94dd6d
Add skin1 and skin 2 profile preset based on Jensen paper for graphic test
8 年前
Evgenii Golubev
d238793c
Add the old SSS model back
8 年前
Sebastien Lagarde
cc0717b3
HDRenderPipeline: Repalce surface albedo + volume mean free path by scattering distance
8 年前
sebastienlagarde
b6c93339
HDRenderPipeline: Remove unsued variable declaration in macro
8 年前
Sebastien Lagarde
a665de22
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-SSS
8 年前
Sebastien Lagarde
d8fca743
HDRenderPipeline: Remove unused variable in drawTransmittance
8 年前
Sebastien Lagarde
f85a5ae0
HDRenderPipeline: remove shader warning (convertion from float3 to float)
8 年前
Sebastien Lagarde
15436506
HDRenderPipeline: Fix a type with F_Transm_Schlick not calling the correct function
8 年前
Sebastien Lagarde
3c7d12b3
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-SSS
8 年前
GitHub
3542318a
Remove incorrect PDF rescaling from the SSS code
8 年前
Sebastien Lagarde
53200ed2
HDRenderPipeline: Updated SSS test
8 年前
Sebastien Lagarde
5e4d1ff4
HDRenderPipeline: Add Texture folder for graphic test
8 年前
Sebastien Lagarde
72835938
HDRenderpipeline: Add white, black, grey texture for graphic test
8 年前
Sebastien Lagarde
4ad657b2
HDRenderPipeline: Graphic test - add few other material
8 年前
Sebastien Lagarde
f9d5cce2
HDRenderPipeline: Update graphic test asset + Add a graphic test for SSS
8 年前
Sebastien Lagarde
a6ea9bf4
HDRenderPipeline: Reset asset pipeline to default (was modified by last commit)
8 年前
Rune Stubbe
8b51c69a
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
GitHub
fb10c3b0
Merge pull request #292 from Unity-Technologies/Branch_DebugMenu2
Branch debugmenu2
8 年前
GitHub
def8d068
Small bugfix
8 年前
Julien Ignace
a86538d9
Fixed an exception when trying to display editor ui of an empty debug panel with overridden OnEditorGUI .
8 年前
GitHub
088f3a4d
Add an option to disable bilateral filtering in SSS
8 年前
Julien Ignace
c6828cd2
Implemented variance shadow specific debug shader.
8 年前
GitHub
0be7a6d4
Merge pull request #293 from keijiro/ssao-update
[SSAO] General refactoring
8 年前
Julien Ignace
c4442bb9
Renamed shadow debug API based on feedback and added the slice parameter.
8 年前
Keijiro Takahashi
bd54b010
[SSAO] General refactoring
- Use R8 or RHalf for the AO buffer.
- Use globally bound texture ID (_MainDepthTexture).
- Reuse a command buffer between frames to avoid GC memory allocation.
- Use Hammersley2D (in ShaderLibrary) for hemispherical sampling.
- Use ComputeViewSapcePosition to reconstruct view position from depth.
- Remove unused variables.
8 年前
Julien Ignace
c7e7065b
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2
8 年前
sebastienlagarde
ed9f5d6e
HDRenderPipeline: Fix HDRP asset
8 年前
GitHub
826de007
Merge pull request #291 from Unity-Technologies/Update-hlsl-generator
Update hlsl generator to C# convention
8 年前
sebastienlagarde
5acef24d
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-hlsl-generator
8 年前