float F_Transm_Schlick(float f0, float u)
{
return F_Schlick(f0, 1.0, u); // sub mul mul mul sub mad
return F_Transm_Schlick(f0, 1.0, u); // sub mul mul mul sub mad
}
float3 F_Schlick(float3 f0, float f90, float u)