public void OnEditorGUI()
{
s_UIChanged = false;
m_DebugPanelUIs[m_ActivePanelIndex].OnEditorGUI();
if(!m_DebugPanelUIs[m_ActivePanelIndex].empty)
if(s_UIChanged)
UnityEditorInternal.InternalEditorUtility.RepaintAllViews();
protected List<DebugItemUI> m_ItemsUI = new List<DebugItemUI>();
protected int m_SelectedItem = -1;
public bool empty { get { return m_DebugPanel.itemCount == 0; } }
public int itemCount { get { return m_ItemsUI.Count; } }
public DebugPanelUI()