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HDRenderPipeline: Remove unsued variable declaration in macro

/RenderPassXR_Sandbox
sebastienlagarde 8 年前
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b6c93339
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitProperties.hlsl

2
Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitProperties.hlsl


#else // LAYERED_LIT_SHADER
// Set of users variables
#define PROP_DECL(type, name) type name, name##0, name##1, name##2, name##3
#define PROP_DECL(type, name) type name##0, name##1, name##2, name##3
// sampler are share by texture type inside a layered material but we need to support that a particualr layer have no texture, so we take the first sampler of available texture as the share one
// mean we must declare all sampler
#define PROP_DECL_TEX2D(name)\

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