浏览代码

Merge pull request #306 from Unity-Technologies/Branch_LayeredPhoto-FixUV2

Fixed missing method
/RenderPassXR_Sandbox
GitHub 7 年前
当前提交
bbf10ec8
共有 1 个文件被更改,包括 5 次插入0 次删除
  1. 5
      Assets/LegacyLayered/UnityLayeredPhotogrammetryCore.cginc

5
Assets/LegacyLayered/UnityLayeredPhotogrammetryCore.cginc


#include "AutoLight.cginc"
float4x4 GetObjectToWorldMatrix()
{
return unity_ObjectToWorld;
}
//-------------------------------------------------------------------------------------
// counterpart for NormalizePerPixelNormal
// skips normalization per-vertex and expects normalization to happen per-pixel

正在加载...
取消
保存