5162 次代码提交 (abac19b4-589c-40dd-a68b-30a4aff0da0e)

作者 SHA1 备注 提交日期
GitHub 841f635b Merge pull request #980 from Unity-Technologies/Branch_ShadowsInVolume 7 年前
sebastienlagarde baa79a02 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Andre McGrail fe219a04 Added fix for Particle Spotlights in the light loop 7 年前
Peter Bay Bastian 762ac4bc Fix calls to `Path.Combine` that didn't work on Legacy scripting backend 7 年前
Matt Dean 07ca5f11 Upgrade Lightweight shaders and UI to closer match HD and Shader Graph 7 年前
sebastienlagarde b71add14 HDRenderPipeline: Rename Gaussian Pyramid Color pyramid in resource 7 年前
sebastienlagarde 30f4fe0f Fix reference area light mode 7 年前
Thomas 983a4857 Fixed particle lights 7 年前
Peter Bay Bastian d7929b25 Move Lightweight Shader Graph sub-shaders from SG repo 7 年前
uygar 706c8fbf Provided way of passing in values for per frame shadow update budgets. 7 年前
sebastienlagarde 3b04593f Various fix 7 年前
GitHub 6602ff66 Merge pull request #977 from Unity-Technologies/physcam-settings 7 年前
sebastienlagarde fee679a7 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Robert Srinivasiah 6306d349 Skip adding empty decal cull data to GPU cull buffers (WAR) 7 年前
Julien Ignace 5cfdaac3 Reversed rotation of HDRI sky to match legacy and removed it from procedural because it does not make sense there. 7 年前
GitHub af64eeb2 Merge pull request #976 from Unity-Technologies/Fix-sky-issue 7 年前
sebastienlagarde 3ca4d227 Various update 7 年前
Remy b295db15 Material upgrader now correctly supports standards -> lit and unlits -> unlit 7 年前
Robert Srinivasiah a42d879e Use StereoscopicEye instead of bool in Get*VolumeDataAndBound 7 年前
Remy 6b3ff1a7 Update animated cookie scene/template (support for cube cookie) 7 年前
sebastienlagarde b0c23ff0 Fix sky issue 7 年前
Thomas 8b30d5b8 Added a first set of physical settings to HDCamera 7 年前
Julien Ignace c4e4129a Moved Cascade and Contact shadows settings to the volume system. 7 年前
sebastienlagarde 8d0fc95d Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Remy 2001df3c Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade 7 年前
Robert Srinivasiah 0309a043 Cleanup comments + temp code for intermediate PR 7 年前
Sebastien Lagarde 4d5c89d9 Temp disabling code so we don't go out of memory at launch 7 年前
sebastienlagarde 39e5b6fb HDRenderPipeline: Fix file format 7 年前
Robert Srinivasiah 6f2b52f2 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
GitHub eb480ec1 Merge pull request #974 from Unity-Technologies/fix-issue-with-decal 7 年前
sebastienlagarde 7006fd26 Better fix 7 年前
sebastienlagarde c3685a5c Fix issue with decal 7 年前
Evgenii Golubev c249e283 Implement the initial version of auto-thickness 7 年前
GitHub a8065d95 Add code for future experimentation 7 年前
GitHub e8bd5bcf Merge pull request #966 from Unity-Technologies/decals/clustered 7 年前
GitHub b1935e07 Merge pull request #973 from Unity-Technologies/debug-menu-fix 7 年前
Evgenii Golubev 3ad3c7d7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Thomas eb35bb1d NPE fix 7 年前
GitHub e315e2a7 Merge pull request #972 from EvgeniiG/improve_sss 7 年前
GitHub 4ce28f8a Merge pull request #970 from Unity-Technologies/debug-menu-refactor 7 年前
Thomas f2dca11e Changed the way DebugUpdater is intantiated to make it more reliable 7 年前
Thomas 4c9edfad Skip empty panels in the runtime UI as well 7 年前
Thomas 8a390de1 Skip drawing empty panels 7 年前
Evgenii Golubev 2d48e00b Merge branch 'master' 7 年前
Thomas e7a59339 Avoid UInt warp at runtime 7 年前
GitHub 9ee2f5a0 Merge pull request #971 from Unity-Technologies/Remove-data 7 年前
Thomas b3839ff9 Utility method 7 年前
sebastienlagarde 19ef87e6 Move all TestBedPipeline and SmpleScenes to another reposityory (ScriptableRenderPipelineData) 7 年前
Thomas 44dd9f42 Merge branch 'master' into debug-menu-refactor 7 年前
sebastienlagarde 820f9616 Update package version to 0.1.32 7 年前