|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
m_lightList.bounds.AddRange(DecalSystem.m_Bounds); |
|
|
|
m_lightList.lightVolumes.AddRange(DecalSystem.m_LightVolumes); |
|
|
|
m_lightCount = m_lightList.lights.Count + m_lightList.envLights.Count + DecalSystem.m_DecalDatasCount; |
|
|
|
m_lightCount = m_lightList.lights.Count + m_lightList.envLights.Count; |
|
|
|
|
|
|
|
m_lightList.bounds.AddRange(DecalSystem.m_Bounds); |
|
|
|
m_lightList.lightVolumes.AddRange(DecalSystem.m_LightVolumes); |
|
|
|
m_lightCount += DecalSystem.m_DecalDatasCount; |
|
|
|
|
|
|
|
UpdateDataBuffers(); |
|
|
|
|
|
|
|