sebastienlagarde
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170e527c
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HDRP: Add build processor to reject unsupported build
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7 年前 |
GitHub
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ec6ef573
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Update CHANGELOG.md
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7 年前 |
Raymond Graham
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2a5043cd
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Fix up mask texture calculation for scattering.
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7 年前 |
sebastienlagarde
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76670a66
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change from 4 to 2 planar reflection HDRP by default
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7 年前 |
Raymond Graham
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f2c706dc
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Fix the 3D Texture tool
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7 年前 |
GitHub
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410d336b
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Update CHANGELOG.md
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7 年前 |
Raymond Graham
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667f9ee7
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Adding support for 3D textures to mask local homogeneous fog volumes.
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7 年前 |
GitHub
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2dabed04
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Merge pull request #1260 from Unity-Technologies/PreIntegratedFDG-material-as-resource
Preintegratedfdg material as resource
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7 年前 |
Raymond Graham
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29eb0f1f
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3D texture sampling in homogeneous volumes.
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7 年前 |
sebastienlagarde
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f797131f
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Add preIntegratedFGD to asset resources
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7 年前 |
Raymond Graham
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17d381ab
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Volumetric system use the list of fog volumes from the manager.
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7 年前 |
sebastienlagarde
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5e7735c5
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HDRP: PreIntegratedFDG material as resource
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7 年前 |
Evgenii Golubev
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49245612
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Update comment
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7 年前 |
Evgenii Golubev
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00676317
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Introduce the VolumetricLightingController component
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7 年前 |
Evgenii Golubev
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0dc801ac
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Fix the issue with missing fog in the scene view
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7 年前 |
Evgenii Golubev
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b587ca91
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Optimize DecodeLogarithmicDepthGeneralized()
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7 年前 |
Julien Ignace
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1104380e
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Fixed LoDFade instancing parameter to comply with latest C++ fix.
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7 年前 |
Frédéric Vauchelles
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6ac8f055
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Updated changelog
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7 年前 |
Frédéric Vauchelles
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fa865764
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Updated: small fixes
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7 年前 |
Frédéric Vauchelles
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92fe8d5d
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Use only a single screen space setting for SSR
Updated UI
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7 年前 |
Jean-François F Fortin
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83ab42b8
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-Implemented texture parameters UI + shader code.
-Added UV types as the usual UV set + Planar (and eventually triplanar)
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7 年前 |
Yao Xiaoling
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f304d36d
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Added basemap pass shader.
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7 年前 |
Stephane Laroche
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e5b6c4fb
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Implement vertically layered BSDF model with anisotropy.
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7 年前 |
Yao Xiaoling
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ebf0af82
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Add default terrain material.
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7 年前 |
Yao Xiaoling
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972939f5
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Moved terrain shader to TerrainLit folder.
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7 年前 |
Yao Xiaoling
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e1a96e2e
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Fix lightmap UVs for instanced terrain.
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7 年前 |
Yao Xiaoling
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cc470684
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Add back picking pass for instanced terrain.
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7 年前 |
Yao Xiaoling
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10c48c2c
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Implemented terrain instancing. Updated UnityInstancing.hlsl for SRP.
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7 年前 |
Kay Chang
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c279dc9c
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Re-added modified files for Switch without BOM.
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7 年前 |
Kay Chang
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f5303717
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Revert "WIP adding Switch support."
This reverts commit 9af0c8f34d9c5f809e96bd5f5502d6ac28b1f330.
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7 年前 |
GitHub
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9dec0564
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Merge pull request #1263 from Unity-Technologies/lw/fix_copy_depth_to_scene_view_camera
Lw/fix copy depth to scene view camera
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7 年前 |
Aleksandr Kirillov
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38b5c51b
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Now binding the copied depth texture to `_CameraDepthTexture` after the copy.
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7 年前 |
Aleksandr Kirillov
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4671f074
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Fixed an issue with spawning "non-msaa texture bound to an msaa sampler" in the console in scene view.
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7 年前 |
Martin Thorzen
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aa3df588
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Removed old interface that wasn't used anymore, IDropTarget
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7 年前 |
GitHub
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cd8caf84
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Merge pull request #366 from Unity-Technologies/fix-null-refs-in-search-provider
Fix null refs in search window provider
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7 年前 |
Peter Bay Bastian
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ac20b304
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Fix null refs in search window provider
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7 年前 |
Martin Thorzen
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0a642a8a
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Updated the changelog with what is coming up for the next release.
|
7 年前 |
GitHub
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36539f3e
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Merge pull request #359 from Unity-Technologies/node-placement-copy
Node placement copy
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7 年前 |
jensgholm15@gmail.com
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045f025b
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Update changelog to reflect changes
|
7 年前 |
GitHub
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d657628e
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Merge pull request #361 from Unity-Technologies/fix-obsolete-methods
Fix obsolete warnings
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7 年前 |
Martin Thorzen
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3a802291
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Capturemouse event and trickle down enum has changed and this is a fix for that so it is compatible with older versions.
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7 年前 |
jensgholm15@gmail.com
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ed51c9ec
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Make nodes spawn in the center of the view when copied from another graph
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7 年前 |
GitHub
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16622af3
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Merge pull request #351 from Unity-Technologies/added-group-for-test-graphs
Added groups to the test graphs
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7 年前 |
GitHub
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8a2e5a5e
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Merge pull request #347 from Unity-Technologies/warning-incompatible-pipeline
Warning incompatible pipeline
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7 年前 |
Peter Bay Bastian
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8fcaa92a
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Merge branch 'master' into warning-incompatible-pipeline
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7 年前 |
Martin Thorzen
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5fb91dea
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Added groups to the test graphs so they are not directly in the root of all shaders.
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7 年前 |
GitHub
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9696a5d1
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Merge pull request #326 from Unity-Technologies/editable-property-reference-names
Editable property reference names
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7 年前 |
GitHub
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deb17f95
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Merge pull request #350 from Unity-Technologies/fix-subshader-null
Fix null ref exception
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7 年前 |
Jens Holm
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18629e21
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Update gif for changelog
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7 年前 |
Peter Bay Bastian
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c17cc7e1
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Fix null ref exception and update images to be large files
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7 年前 |