sebastienlagarde
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bb4add89
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Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Unity-2017.3
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7 年前 |
Felipe Lira
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d6f0dcaf
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Fixed the issues that was causing the direcitonal lightmaps to be overbright.
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7 年前 |
GitHub
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081fbb34
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Merge pull request #525 from Unity-Technologies/feature/syncDoubleSidedGI
Automatically sync double sided GI property with material's double si…
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7 年前 |
Felipe Lira
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0692cac2
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Fixed issues that was causing the renderbuffers imcomplete error on opengl.
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7 年前 |
Frédéric Vauchelles
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55f274a4
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Automatically sync double sided GI property with material's double sided property
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7 年前 |
sebastienlagarde
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e72ce9d4
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HDRenderPipeline: Update label of thickness for SSS
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7 年前 |
Felipe Lira
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22a9b447
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updated lightweight standard material
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7 年前 |
sebastienlagarde
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bcd7b928
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HDRenderPipeline: Add debug mode for SSAO/GTAO
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7 年前 |
Felipe Lira
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90a62e55
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Fixed spot cookies.
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7 年前 |
sebastienlagarde
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37b16373
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HDRenderPipeline: Bind opaqueAtmsophericScattering shader to test resources asset
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7 年前 |
Felipe Lira
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61a02f4b
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Fixed compiler error when using _NORMALMAP with standard particles.
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7 年前 |
sebastienlagarde
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9e42a42c
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HDRenderPipeline: Add basic specular occlusoin support from Ambient occlusion map
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7 年前 |
Felipe Lira
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ced47738
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Added standard particle unlit. Created Particles ShaderGUI based on standard GUI. Removed distortion.
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7 年前 |
sebastienlagarde
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31f51930
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HDRenderPipeline: enabled depth test by default for distortion
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7 年前 |
Andre McGrail
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0ec73af5
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Added tests 038-039 for testing both Directional and Spot light cookies(currently spot not working)
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7 年前 |
uygar
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7212f008
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Made casts explicit.
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7 年前 |
Andre McGrail
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02e4f272
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Added test 037 for lightweight conversion of StandardParticleShader/StandardUnlitParticleShader
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7 年前 |
Evgenii Golubev
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8d8831aa
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Update the precomputed magnitude table for the Disney Diffuse
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7 年前 |
uygar
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b90724d4
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Added MSAA support to moment based shadowmaps. Also made some optimizations to the blur compute shader.
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7 年前 |
Andre McGrail
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929e0de8
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Added test scene for Directional Lightmap
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7 年前 |
Evgenii Golubev
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2139db69
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Pass the correct parameter to DisneyDiffuse()
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7 年前 |
Sebastien Lagarde
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a7ad2f6d
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HDRenderPipeline: Remove dead code
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7 年前 |
Felipe Lira
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b1356299
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Added unlit pass rendering for opaque objects.
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7 年前 |
Evgenii Golubev
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a424dd4b
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Remove an outdated comment
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7 年前 |
Sebastien Lagarde
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bb06e229
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HDRenderPipeline: Add aspet ratio / angle control for pyramid + add gizmo
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7 年前 |
Felipe Lira
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64c4168e
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Added support to spot light cookies.
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7 年前 |
Evgenii Golubev
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9968e7e6
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Improve the remapping of the FGD texture
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7 年前 |
GitHub
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8e700ec9
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Merge pull request #523 from EvgeniiG/Unity-2017.3
Improve the quality of the FDG texture
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7 年前 |
Felipe Lira
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8ea2f9d8
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Added support to directional light cookie.
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7 年前 |
Evgenii Golubev
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531047c5
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Improve the quality of the FDG texture
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7 年前 |
Felipe Lira
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a390328a
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Fixed standar to lightweight upgrader. Removed terrains as we need to do a new upgrader.
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7 年前 |
Evgenii Golubev
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59ae8046
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Pass the correct parameter to DisneyDiffuseNoPI()
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7 年前 |
Felipe Lira
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466a4af2
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Added a vertexLighting input to fragment PBR function. This way we modulate by material diffuse and do not apply ambient occlusion to it.
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7 年前 |
GitHub
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8f4af1c6
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Merge pull request #522 from EvgeniiG/multi_bounce_ggx
Implement energy compensation for metallic GGX
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7 年前 |
Felipe Lira
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9d673bbd
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Added fragment Lambert and BlinnPhong funcitons to add support to trees or other shaders that require non PBS functions.
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7 年前 |
GitHub
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1ceed0fe
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Merge pull request #520 from Unity-Technologies/feature/refractionMask
Renamed opacity mask to transmittance mask
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7 年前 |
Felipe Lira
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e7cc4756
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Converted terrain standard shader to lightweight.
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7 年前 |
GitHub
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9c803cd7
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Update LitDataInternal.hlsl
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7 年前 |
Felipe Lira
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4e6c2856
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Fixed an issue in vertex lighting.
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7 年前 |
GitHub
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10eb1d97
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Update LitData.hlsl
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7 年前 |
Felipe Lira
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28ba8394
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Removed _METALLIC_SETUP dependency. Now if _SPECULAR_SETUP is not defined MetallicSetup is used.
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7 年前 |
Frédéric Vauchelles
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b1d90f15
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Renamed opacity mask to transmittance mask
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7 年前 |
GitHub
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1d75f4f8
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Merge pull request #518 from Unity-Technologies/feature/refractionMask
Refactored refraction mask as opacity mask
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7 年前 |
Felipe Lira
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e97d8b34
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Removed diffuse GI computation from fragment function. When using shader graph, templates must use the helper GI functions to compute diffuse GI.
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7 年前 |
Frédéric Vauchelles
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4ba8f6b9
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Removed useless UI text
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7 年前 |
Frédéric Vauchelles
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6a14200c
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Revert "(wip) refraction box model"
This reverts commit e375685ce235e1bf2ae15920e635204e12f15cd5.
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7 年前 |
Felipe Lira
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27111431
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Added support to directional lightmaps.
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7 年前 |
Frédéric Vauchelles
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2a67426d
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Updated refraction test scene and materials
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7 年前 |
Frédéric Vauchelles
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3342b048
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(wip) refraction box model
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7 年前 |
Felipe Lira
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1f547adf
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Added support to Standard Particles
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7 年前 |