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Update LitData.hlsl

/Add-support-for-light-specular-color-tint
GitHub 7 年前
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10eb1d97
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl

2
ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl


surfaceData.ior = 1.0;
surfaceData.transmittanceColor = float3(1.0, 1.0, 1.0);
surfaceData.atDistance = 1000000.0;
surfaceData.transmittanceMask = 1.0;
surfaceData.transmittanceMask = 0.0;
GetNormalWS(input, V, normalTS, surfaceData.normalWS);
// Use bent normal to sample GI if available

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