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Update LitDataInternal.hlsl

/Add-support-for-light-specular-color-tint
GitHub 7 年前
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9c803cd7
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 4
      ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitDataInternal.hlsl

4
ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitDataInternal.hlsl


surfaceData.ior = 1.0;
surfaceData.transmittanceColor = float3(1.0, 1.0, 1.0);
surfaceData.atDistance = 1.0;
surfaceData.transmittanceMask = 1.0;
surfaceData.transmittanceMask = 0.0;
#endif
surfaceData.coatNormalWS = input.worldToTangent[2].xyz; // Assign vertex normal

surfaceData.ior = 1.0;
surfaceData.transmittanceColor = float3(1.0, 1.0, 1.0);
surfaceData.atDistance = 1000000.0;
surfaceData.transmittanceMask = 1.0;
surfaceData.transmittanceMask = 0.0;
#endif // #if !defined(LAYERED_LIT_SHADER)
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