137 次代码提交 (a3dae81f-ee2e-4eea-ba95-02ecb37632c7)

作者 SHA1 备注 提交日期
sebastienlagarde ed55ce8f HDRenderPipeline: Clean debgu settings 8 年前
Julien Ignace c31d6106 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu 8 年前
Julien Ignace 5708842d Fixed compilation after merge and small menu layout mistake. 8 年前
Julien Ignace 25092737 Simplified (hopefully) the way we display material and lighting debug modes. 8 年前
Julien Ignace 20413141 First version of debug menu serialization and undo/redo 8 年前
Julien Ignace 6fd2dc66 Renamed debug menu classes for consistency 8 年前
Sebastien Lagarde bc69fad2 HDRenderPipeline: Change material framework 8 年前
Sebastien Lagarde 53adf662 HDRenderPipeline: Small fix on the debug material generated path 8 年前
Sebastien Lagarde 0c9cfa60 HDRenderPipeline: Fix small issue with Assert trigger when it shouldn't 8 年前
Sebastien Lagarde d06af446 HDrenderPipeline: Update stencil bits 8 年前
Julien Ignace 6b2abb76 - Updated FrameRate/Time debug view with using SmoothDT 8 年前
Julien Ignace 278154db Added FullScreenDebug modes and implemented it for SSAO. 8 年前
Julien Ignace 205fb8de Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2 8 年前
Julien Ignace 8db13baa Refactored shadow map debug views. Now ShadowMap implementation is responsible for display. 8 年前
Julien Ignace 70b0ab1e User can now display shadow map of the currently selected light. 8 年前
uygar 0cf2dd7b Added min/max values to the shadowmap debug drawer to control the output value range. Also added controls for the new values to the lightingdebug panel. 8 年前
sebastienlagarde 0baf8247 Add debug view mode to know which objects have tessellation 7 年前
sebastienlagarde 6b6d2b53 Add view mode properties for lightmap, depth offset and per pixel displacement 7 年前
Julien Ignace 292b0868 Moved tile debug modes into debug settings (and debug menu). 7 年前
Thomas Hourdel a512c881 Added a fullscreen debug view for motion vectors 7 年前
Thomas Hourdel c4976158 Added a NaN/Inf tracker to the debug modes 7 年前
GitHub fc525a52 Merge pull request #344 from Unity-Technologies/movecs-debugview 7 年前
GitHub a5a09659 Merge pull request #345 from Unity-Technologies/nan-debugviews 7 年前
Julien Ignace 5a6b2e9c Various fix for debug modes: 7 年前
Julien Ignace f9fe42af Split FullScreenDebugMode in the debug menu between Lighting and Rendering panels 7 年前
Julien Ignace d4b9dd15 Split directional shadow resolution in a different pass to reduce VGPR pressure during tile lighting. 7 年前
sebastienlagarde 5d0125b2 HDRenderPipeline: Rename diplacement to vertex displacement and add a per pixel dispalcement scale (not done) 7 年前
Thomas 2cdd3c12 Moved most of HDRP utilities to Core 7 年前
Frédéric Vauchelles 90b2eb1e Added refraction, roughness refraction and transparency absorption 7 年前
Thomas 076b0d65 Cleaned up unused usings 7 年前
Thomas 9582c28d Moved back GetRenderPipelineMaterialList to HDUtils as it's HDRP specific 7 年前
sebastienlagarde 551e98f0 Refactor the UI to have vertex, pixel and tessellation displacement 7 年前
Julien Ignace 6b716493 Added global fog toggle. 7 年前
Sebastien Lagarde 87019308 Remove old SSAO code 7 年前
Frédéric Vauchelles bb7f87de Added debug display for pyramids 7 年前
Frédéric Vauchelles 1e32285e Renamed PreTransparent to PreRefraction 7 年前
Julien Ignace 1e8876bf Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky 7 年前
sebastienlagarde bcd7b928 HDRenderPipeline: Add debug mode for SSAO/GTAO 7 年前
Sebastien Lagarde 36f3cfd4 merge unity 2017.3 7 年前
Sebastien Lagarde 69f19bc0 HDRenderPipeline: Add support of shadow mask (Disabled in 2017.3) - require C++ change 7 年前
sebastienlagarde df9f236e HDRendeRPipeline: Use Last member for enum 7 年前
Sebastien Lagarde 2b182986 HDRenderPipeline: Update tile/cluster debug menu 7 年前
Julien Ignace 2b609ae4 - Split Debug classes in separate files 7 年前
Robert Srinivasiah d71a9b3a Debug option to disable stereo paths 7 年前
Julien Ignace 5a107310 Renamed TilePass to LightLoop 7 年前
Robert Srinivasiah 450bb70b Fix mismatched option name and debug menu item 7 年前
Julien Ignace 92a18712 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RenameTilePass 7 年前
Robert Srinivasiah ea2646a5 Merge remote-tracking branch 'origin/master' into xr-hdrp_options 7 年前
sebastienlagarde a8480a83 First draft 7 年前
Sebastien Lagarde b8b6dd9b Push second draft 7 年前
sebastienlagarde 1dc58532 Add global/local/debug system (Working version) 7 年前
sebastienlagarde cf6142d2 Another no compiling draft 7 年前
sebastienlagarde db2bdfc0 More dfraft 7 年前
Sebastien Lagarde 9bf2a15f Add a static function to register framesettings to debug windows 7 年前
lyndon homewood 430ca284 Added mip debugging support 7 年前
lyndon homewood 595016ea Moved MipMap Debug rendering to its own mode. 7 年前
lyndon homewood 064d57c1 Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug 7 年前
lyndon homewood 497b961d Removed feature requiring c++ support 7 年前
sebastienlagarde d1c884e4 Add Lux meter debug mode 7 年前
Sebastien Lagarde 8820a5f9 Update LuxMeter debugview 7 年前
sebastienlagarde 6c8462a0 Refactor all the code of colorpicking to make a more general version 7 年前
Frédéric Vauchelles df67690c [PlanarRelfection] Fixed projection for plaanr reflection, added debug mode for proxy volumes 7 年前
Frédéric Vauchelles eba4a6c3 [PyramidBuffer] use screen size for depth pyramid 7 年前
Frédéric Vauchelles 08ea5f15 [ColorPyramid] Added debug mips for color pyramid 7 年前
Frédéric Vauchelles f84484dc [ScreenSpaceProjection] added debug modes 7 年前
sebastienlagarde 9afa4d41 First draft 7 年前
GitHub 9f5cddad Merge pull request #892 from Unity-Technologies/feature/ReflectionRefraction 7 年前
Frédéric Vauchelles 672c909b Merge branch 'master' into feature/ScreenSpaceProjection 7 年前
Julien Ignace a4625b1c Fixed Depth/Color pyramid after last merge 7 年前
Julien Ignace b7720c36 Fixed an issue with debug menu item for Pyramid mips and another one with planar reflection render texture initialization. 7 年前
Frédéric Vauchelles 78ba9e5b Merge master 7 年前
Frédéric Vauchelles 210bb00c (wip) screen space tracing debug 7 年前
Thomas 45dc22f9 Refactored the debug menu 7 年前
sebastienlagarde bcc645de Fixed various issues with debug window 7 年前
Julien Ignace 8c4ec6a4 - Visualize Cascade debug mode now fades to white instead of black 7 年前
Frédéric Vauchelles d1dfdb4e Merge branch 'master' into feature/ScreenSpaceProjection 7 年前
Frédéric Vauchelles 080df525 Fixed indentation 7 年前
sebastienlagarde e519cc25 HDRenderPipeline: Add specular color debug override 7 年前
Frédéric Vauchelles 801f262f debug fixes 7 年前
Frédéric Vauchelles fb9b45ba Update screen space tracing for refractions 7 年前
GitHub 992a18a3 Merge pull request #1100 from Unity-Technologies/Branch_VariousFixes 7 年前
Frédéric Vauchelles ae245c12 Updated debug for screen space tracing 7 年前
Frédéric Vauchelles c2126e91 Added bruteforce screen space tracing 7 年前
Frédéric Vauchelles 070dec58 Added int to switch between raymarching algorithm for testing purpose 7 年前
Frédéric Vauchelles a30e7108 Fixed HiZ raymarching 7 年前
Frédéric Vauchelles 5ab7101f Moved algorithm selection to shader variant 7 年前
uygar 32641789 Enabled support for rendering into slices as the runtime supports it now. 7 年前
Frédéric Vauchelles 54c257c8 Force update on debug statistics panel 7 年前
Frédéric Vauchelles 26ba0cae Renamed properly variables 7 年前
Julien Ignace 36fb4e21 Added debug exposure parameter to several debug modes. 7 年前
Julien Ignace 51790cf9 (WIP) Added debug exposure to material debug views. 7 年前
lyndon homewood dc5e1aa0 Enabled the texture streaming debugging update in 2018.2 7 年前
Julien Ignace a851ac6e Hide debug exposure entry when no related debug mode is enabled. 7 年前
Frédéric Vauchelles 253790d4 Renamed properly buffer pyramid variables 7 年前
Frédéric Vauchelles 4fbb1c4f (wip) Added refraction model 7 年前
Frédéric Vauchelles 412bd010 Merge master 7 年前
Frédéric Vauchelles 5ef1d97f (wip) Added debug for proxy and hiz refraction modes 7 年前
Frédéric Vauchelles c96eb98a (wip) Fixed refraction with sky proxy 7 年前
Frédéric Vauchelles 2169fc40 Added debug hints 7 年前
Frédéric Vauchelles 7c52d2d3 Renamed Flags.ForceUpdate => Flags.EditorForceUpdate 7 年前
Frédéric Vauchelles f3b17b2a Fixed debug issue 7 年前
Frédéric Vauchelles 659b634a Added wip pass for SSReflection 7 年前
Frédéric Vauchelles 3b63c854 wip SSR 7 年前
Frédéric Vauchelles ae848a9d fixed forward SSR 7 年前
Sebastien Lagarde 016a2305 HDRenderPipeline: Fix shader and C# warning + re-arrange lightloop for env 7 年前
Frédéric Vauchelles 4bd00e90 Merge master 7 年前
sebastienlagarde 9298afe1 Remove osbole debug mode: EnvironmentProxyVolume and EnvironmentSampleCoordinates 7 年前
Frédéric Vauchelles 09596c67 Merge branch 'master' into feature/SSR 7 年前
Frédéric Vauchelles b6f0098d (wip) SSR for deferred 7 年前
sebastienlagarde 5799a070 Fix issue with override value in debug 7 年前
Paul Melamed cef12462 Add debug decal atlas view. 7 年前
Frédéric Vauchelles d9f5b4f5 Merge branch 'master' into feature/SSR 7 年前
Frédéric Vauchelles a7658549 Various fixes 7 年前
Frédéric Vauchelles fa865764 Updated: small fixes 7 年前
GitHub 3ab57ba8 Merge pull request #1116 from lyndon-unity/master 7 年前
Frédéric Vauchelles 8676f2e5 Merge master 7 年前
Frédéric Vauchelles b222ccef Added linear raymarching in HiZ 7 年前
Frédéric Vauchelles 7df2f723 Refactoring and adding linear raymarch for Hiz and proxy 7 年前
Frédéric Vauchelles 201a9b48 Debug fixes 7 年前
Frédéric Vauchelles 1d5f8d15 fixed SSR artifacts 7 年前
Frédéric Vauchelles 576ebd36 HiZ: Raymarch behind surfaces 7 年前
Frédéric Vauchelles 638799d0 Fixed hit weight calculate 7 年前
Frédéric Vauchelles 27865707 Reproject SSR with motion vectors 7 年前
Frédéric Vauchelles f994c6c3 displaye sampled color in HiZ for debug 7 年前
Frédéric Vauchelles 262145d7 Added debugs 7 年前
Frédéric Vauchelles d5c1a104 Added toggle to raymarch behind objects 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
sebastienlagarde 67c1ca49 Remove UNITY_2018_2_OR_NEWER define (as we are on 2018.2) 7 年前
Antoine Lelievre c19674c0 Added false color debug mode 7 年前
Antoine Lelievre b3d835fa Begin to fix the color picker intensity for luxmeter (not enough precision right now) 7 年前
Julien Ignace 1d575195 - Frame Settings debug panel now uses foldouts 6 年前
Antoine Lelievre 03c9b17a Add option to disable light by type in the debug menu 6 年前
Antoine Lelievre c278bbee Simplified Show light type debug settings 6 年前
sebastienlagarde 26c608bb Move files to screenspace lighting and move Reflection enum in it 6 年前
sebastienlagarde 4a415b0c rename deferredShadow => screenspaceshadow + change to RG16 6 年前
Anis Benyoub e30715d6 Implement an option to display the light volumes of Point, Spot, Line, Rectangular Lights and Reflection probes 6 年前
Yao Xiao Ling 6e836668 Implement mipmap debug mode for terrain. 6 年前