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#define DEBUGVIEWVARYING_VERTEX_NORMAL_WS (7) |
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#define DEBUGVIEWVARYING_VERTEX_COLOR (8) |
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#define DEBUGVIEWVARYING_VERTEX_COLOR_ALPHA (9) |
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#define DEBUGVIEWVARYING_LAST (10) |
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#define DEBUGVIEWGBUFFER_DEPTH (10) |
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#define DEBUGVIEWGBUFFER_BAKE_DIFFUSE_LIGHTING_WITH_ALBEDO_PLUS_EMISSIVE (11) |
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#define DEBUGVIEWGBUFFER_BAKE_SHADOW_MASK0 (12) |
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#define DEBUGVIEWGBUFFER_BAKE_SHADOW_MASK1 (13) |
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#define DEBUGVIEWGBUFFER_BAKE_SHADOW_MASK2 (14) |
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#define DEBUGVIEWGBUFFER_BAKE_SHADOW_MASK3 (15) |
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#define DEBUGVIEWGBUFFER_DEPTH (11) |
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#define DEBUGVIEWGBUFFER_BAKE_DIFFUSE_LIGHTING_WITH_ALBEDO_PLUS_EMISSIVE (12) |
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#define DEBUGVIEWGBUFFER_BAKE_SHADOW_MASK0 (13) |
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#define DEBUGVIEWGBUFFER_BAKE_SHADOW_MASK1 (14) |
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#define DEBUGVIEWGBUFFER_BAKE_SHADOW_MASK2 (15) |
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#define DEBUGVIEWGBUFFER_BAKE_SHADOW_MASK3 (16) |
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#define DEBUGVIEWGBUFFER_LAST (17) |
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#define DEBUGVIEWPROPERTIES_TESSELLATION (16) |
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#define DEBUGVIEWPROPERTIES_PIXEL_DISPLACEMENT (17) |
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#define DEBUGVIEWPROPERTIES_VERTEX_DISPLACEMENT (18) |
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#define DEBUGVIEWPROPERTIES_TESSELLATION_DISPLACEMENT (19) |
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#define DEBUGVIEWPROPERTIES_DEPTH_OFFSET (20) |
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#define DEBUGVIEWPROPERTIES_LIGHTMAP (21) |
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#define DEBUGVIEWPROPERTIES_TESSELLATION (18) |
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#define DEBUGVIEWPROPERTIES_PIXEL_DISPLACEMENT (19) |
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#define DEBUGVIEWPROPERTIES_VERTEX_DISPLACEMENT (20) |
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#define DEBUGVIEWPROPERTIES_TESSELLATION_DISPLACEMENT (21) |
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#define DEBUGVIEWPROPERTIES_DEPTH_OFFSET (22) |
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#define DEBUGVIEWPROPERTIES_LIGHTMAP (23) |
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// |
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// UnityEngine.Experimental.Rendering.HDPipeline.FullScreenDebugMode: static fields |
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