GitHub
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e58bfaac
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Merge pull request #1170 from Unity-Technologies/feature/RefractionModes
Used the MERGE_NAME macro
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7 年前 |
Felipe Lira
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4ecab1bc
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Small change to make shadow settings consistent when screenspace shadows are not supported/want to be disabled.
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7 年前 |
Frédéric Vauchelles
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99ec03cb
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Used the MERGE_NAME macro
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7 年前 |
GitHub
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a2790a45
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Merge pull request #1159 from Unity-Technologies/feature/RefractionModes
Screen Space Refraction Projection Model
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7 年前 |
Felipe Lira
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b2a5b861
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Fixed SamplingShader compiler error in GLES2
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7 年前 |
Felipe Lira
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0a312f93
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Some files were not saved in the editor and were missing from last commit.
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7 年前 |
Felipe Lira
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35cef52a
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Fixed shader include paths
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7 年前 |
Remy
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5033b09a
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Add init function for HD Camera data. When the additional camera data is created on a camera it now correclty grabs the clear flags.
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7 年前 |
sebastienlagarde
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173086c6
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Enable Additional component in UI
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7 年前 |
GitHub
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e8edce37
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Merge pull request #1169 from Unity-Technologies/API-validation-improvement
API validation improvement
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7 年前 |
GitHub
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7de1c96d
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Merge pull request #1168 from Unity-Technologies/Remove-a-warning-2
HDRenderPipeline: Remove a warning
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7 年前 |
Sebastien Lagarde
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dcd13b1a
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HDRenderPipeline: Remove a warning
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7 年前 |
sebastienlagarde
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6616bdb2
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API validation improvement
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7 年前 |
Paul Melamed
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ae602283
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Somre cleanup and refactoring of adding textures to decal atlas
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7 年前 |
Paul Melamed
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3e88b2e8
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intermediate commit, atlas packing optimizations
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7 年前 |
Paul Melamed
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16665d1f
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Use HDRenderPipelineAsset for decal atlas dimensions, print an error when decal atlas allocation fails.
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7 年前 |
Paul Melamed
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7eb40bcb
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fix texture allocation success status tracking
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7 年前 |
Paul Melamed
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ff3c43c1
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add clamping by half a texel when sampling from decal atlas
only rebuild decal atlas if out of space
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7 年前 |
Paul Melamed
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15fc712f
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optimize texture lod calculation for decals
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7 年前 |
Julien Ignace
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c135df26
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Added first version of shader variant stripper for Lit* shaders in HDRP.
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7 年前 |
GitHub
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8771660e
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Fix incorrect clamping
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7 年前 |
Evgenii Golubev
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ab45179f
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Improve integration with stereo rendering
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7 年前 |
Evgenii Golubev
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a3e9bdfc
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Improve the support of orthographic rendering
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7 年前 |
Evgenii Golubev
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2202a083
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Remove UnityPerCamera, introduce UnityPerView
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7 年前 |
GitHub
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f6380703
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Merge pull request #310 from Unity-Technologies/gradient-nodes
Gradient Nodes
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7 年前 |
Peter Bay Bastian
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6ec339e3
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Forwardport pull request #336
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7 年前 |
GitHub
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24edf725
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Merge pull request #314 from Unity-Technologies/channel-enum-control
Update ChannelEnumControl to UIElements and USS
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7 年前 |
Peter Bay Bastian
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251f1d1b
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Disable HD sub-shader and re-run graphics tests
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7 年前 |
GitHub
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6b96c163
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Merge pull request #324 from Unity-Technologies/fix-tests
Fix tests
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7 年前 |
Jens Holm
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f1e0d4a5
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Add docstring to the sanitize function
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7 年前 |
Peter Bay Bastian
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d17dc935
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Add test templates for graphs and introduce LFS for *.png
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7 年前 |
Jens Holm
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7f9416d0
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Make use of the generic duplicate name handling funciton when editing property and reference names
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7 年前 |
Peter Bay Bastian
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7bafacee
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Add support for folders in integration test graphs folder
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7 年前 |
Jens Holm
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49ac046f
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Add funciton to handle duplicate naming
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7 年前 |
Peter Bay Bastian
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e47e0538
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Added graph tests for
Math -> Round
Math -> Trigonometry
Math ->Vector
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7 年前 |
Jens Holm
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1703288d
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Make the property name text field delayed
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7 年前 |
Peter Bay Bastian
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4e004e8e
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Added
Math -> Interpolation
Math -> Matrix
Math -> Range
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7 年前 |
Jens Holm
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6aca31dc
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Check property referecne name when the property is created
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7 年前 |
Peter Bay Bastian
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72b605ed
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Adding tests graphs for Math ->Advanced and Math->Derivative
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7 年前 |
Jens Holm
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2e2f5f9e
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Simplify regex for checking valid property reference
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7 年前 |
Peter Bay Bastian
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79f6f9a8
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Added shader graphs for Math Basic
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7 年前 |
Jens Holm
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810ea255
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Fix the node edges not being preserved when the property is actually copied along with the property node
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7 年前 |
Jens Holm
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82435f05
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Enforce underscore in overriden property names and allow rest by supplying empty string
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7 年前 |
Peter Bay Bastian
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7f761cb8
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Add Float and Cubemap to test case
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7 年前 |
Jens Holm
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c5caad3e
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Make edges preserved when copying a property node that is converted to a concrete node
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7 年前 |
Jens Holm
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1ba516e7
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Make reset reference menu appear only when reference name is overridden
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7 年前 |
Peter Bay Bastian
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4c25a1ee
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Remove files that shouldn't have been added
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7 年前 |
Jens Holm
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02587bed
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Add conditional includes in MaterialGraphWindow and MaterialGraphView
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7 年前 |
Jens Holm
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42451460
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Make reference names editable throught text field and add reference name sanitation
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7 年前 |
Peter Bay Bastian
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4e1798b6
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Update gitignore and fix compile warning and test
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7 年前 |