Julien Ignace
|
26608503
|
- "Opacity As Density" mode is now a checkbox
- Fixed Density mode when using Height based blend.
|
7 年前 |
Julien Ignace
|
9ddbd02b
|
Heightmaps are now parametrized with Min/Max values instead of amplitude.
|
7 年前 |
sebastienlagarde
|
c1c97c18
|
push draft
|
7 年前 |
GitHub
|
1df4fb35
|
Merge pull request #389 from Unity-Technologies/Branch_UpdateShadowScene
Branch updateshadowscene
|
7 年前 |
Julien Ignace
|
09f867e5
|
Renamed CascadedShadowsTest to ShadowsTest
|
7 年前 |
Julien Ignace
|
e9449d38
|
Update Shadow Scene
|
7 年前 |
rthompson-unity
|
7e1b650c
|
Added async compute to fptl light list build. Removed shader that was not in use and causing compile errors on ps4
|
7 年前 |
sebastienlagarde
|
eacc4ecd
|
HDRenderPipeline: Update some comment in UI and code
|
7 年前 |
GitHub
|
1068a386
|
Merge pull request #387 from EvgeniiG/volumetrics
Factor out volumetric lighting code
|
7 年前 |
Evgenii Golubev
|
a14273a0
|
Factor out volumetric lighting code
|
7 年前 |
Peter Bay Bastian
|
aa53d751
|
Add files for UPM
|
7 年前 |
Evgenii Golubev
|
f24c6a35
|
Add analytical transmittance integration
|
7 年前 |
Peter Bay Bastian
|
b7904f55
|
Update README to mention new folder structure
|
7 年前 |
Evgenii Golubev
|
4898d174
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into volumetrics
|
7 年前 |
Peter Bay Bastian
|
87db2a13
|
Fix shader include paths in OnTileDeferred shader
|
7 年前 |
Peter Bay Bastian
|
2cd62598
|
Update graphics test framework to work with new folder structure
|
7 年前 |
Peter Bay Bastian
|
8237416b
|
Fix capitalization in include path
|
7 年前 |
Peter Bay Bastian
|
d6b8a7e5
|
Change root of repository to Assets/
|
7 年前 |
Peter Bay Bastian
|
e621aacf
|
Convert absolute paths to relative paths in shader includes
|
7 年前 |
Peter Bay Bastian
|
5afa867d
|
Add PostProcessing submodule to new path
|
7 年前 |
Evgenii Golubev
|
f9a33825
|
Use the isotropic phase function as an optimization
|
7 年前 |
Peter Bay Bastian
|
a6468172
|
Remove PostProcessing submodule
|
7 年前 |
Felipe Lira
|
a6a01a17
|
Fixed merge errors in the scene lightweight lights scene.
|
7 年前 |
Felipe Lira
|
9c00a86c
|
Merge branch 'LightweightPipeline'
# Conflicts:
# Assets/Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/Shaders/StandardBlinnPhongShader/LightweightLights.unity
|
7 年前 |
GitHub
|
34abb246
|
Merge pull request #384 from EvgeniiG/volumetrics
Merge volumetrics code (WIP)
|
7 年前 |
Peter Bay Bastian
|
9a0518a6
|
Add render pipeline switcher component to test scenes, such that the relevant render pipeline is selected when the scene is opened
|
7 年前 |
GitHub
|
6b3902c9
|
Merge pull request #382 from Unity-Technologies/Branch_NewLayeredFix
Fixes for updated LayeredLit shader
|
7 年前 |
Julien Ignace
|
f0d202b1
|
Fixed UV Mapping mask for layered shader.
|
7 年前 |
Julien Ignace
|
beb12b20
|
Small UI improvement for Lit/Layered
|
7 年前 |
Tim Cooper
|
994119c6
|
Add showing invalid materials to HDpipe
|
7 年前 |
Peter Bay Bastian
|
8dc11b9a
|
Fix split node and add test for it (#62)
|
7 年前 |
Peter Bay Bastian
|
65d3639a
|
Add pre-split to TextureSamplerNode (#60)
|
7 年前 |
Peter Bay Bastian
|
3c039bfd
|
Add save dialog when closing window
|
7 年前 |
Peter Bay Bastian
|
931a7f8b
|
Re-create presenter if it's null during update (#37, #39)
|
7 年前 |
Peter Bay Bastian
|
f32d2e24
|
Add DictionaryPool
|
7 年前 |
Peter Bay Bastian
|
262456fb
|
Remove legacy code from MaterialGraphView, which was causing the selection to be cleared when zooming/panning (#45)
|
7 年前 |
Peter Bay Bastian
|
d69d3c1d
|
Move IMayRequireNormal into own file
|
7 年前 |
Peter Bay Bastian
|
14564f1e
|
Removed (now) unneeded OnInspectorGUI for shader graph assets
|
7 年前 |
Peter Bay Bastian
|
c0b10e8f
|
Update to work with latest graphics/shadergraph
|
7 年前 |
Peter Bay Bastian
|
8e1d62b6
|
Add presenter for GraphEditorView, such that the presenter hierarchy makes more sense (also, pass through asset name to graph inspector #31)
|
7 年前 |
Peter Bay Bastian
|
a92b64bb
|
#31 UIElements-based graph inspector
|
7 年前 |
GitHub
|
cac3c47f
|
Merge pull request #381 from EvgeniiG/master
Add additional shader passes + clean-up
|
7 年前 |
Peter Bay Bastian
|
a4ea9ff8
|
Merge branch 'master' into prepare-filtering
# Conflicts:
# Assets/ScriptableRenderPipeline/LightweightPipeline/LightweightPipeline.cs
|
7 年前 |
Evgenii Golubev
|
92230900
|
Add a NULL check to RebuildSkyMatrices()
|
7 年前 |
Evgenii Golubev
|
5bf0af64
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
7 年前 |
Evgenii Golubev
|
cd11ceeb
|
Remove the sky mesh
|
7 年前 |
Peter Bay Bastian
|
d969dce9
|
Update to work with graphics/srp/prepare-filtering
|
7 年前 |
Evgenii Golubev
|
07664395
|
Remove the pre-generated mesh dependency from the GGX convolution shader
|
7 年前 |
mmikk
|
8c27de69
|
simplify expression for linear depth <--> cluster Idx
simplify expression for linear depth <--> cluster Idx.
Distribution still identical.
|
7 年前 |
Evgenii Golubev
|
7a50f940
|
Clean up
|
7 年前 |