Peter Bay Bastian
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a3cbf332
|
#29 Propagate `requiresTime` in `MaterialGraphPresenter.UpdateData` rather than computing it on-the-fly (+ rename a bunch of variables in said method to match new conventions)
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7 年前 |
Tim Cooper
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06494dc3
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Ensure tests are run with the same preview lighting.
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7 年前 |
Tim Cooper
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ff3530d9
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Add cracks graph for testing
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7 年前 |
Peter Bay Bastian
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c645f8bc
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Remove unnecessary inheritance from GraphElementPresenter in NodePreviewPresenter
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7 年前 |
Peter Bay Bastian
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4fa0de6e
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Remove NodePreviewView as it is no longer used
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7 年前 |
Peter Bay Bastian
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8bfc6985
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Remove needless inheritance from MaterialNodePresenter in GraphControlPresenter
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7 年前 |
Peter Bay Bastian
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78c22505
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Handle delete via window and presenter rather than `MaterialGraphView`
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7 年前 |
Peter Bay Bastian
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04fedafb
|
Support "Cut" command
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7 年前 |
Peter Bay Bastian
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9dd4edeb
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#11 #43 Copy, paste & duplicate now works properly and is handled by the window rather than GraphView
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7 年前 |
Peter Bay Bastian
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b057a909
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Clean-up MaterialNodeView a bit
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7 年前 |
Peter Bay Bastian
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693b0aa5
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Remove `elements` from MaterialNodePresenter. Sub-presenters are accessed through independent properties now.
Much simpler to work with and also less garbage generation :)
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7 年前 |
Peter Bay Bastian
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315fa5db
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Missing change for 15eb6b7dabdeb624e8fce79ab693381310a9614c
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7 年前 |
Peter Bay Bastian
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1513eb00
|
Tidy up presenters folder, such that all the actual node presenters (i.e. corresponding to an actual node) lives inside their own folder
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7 年前 |
Peter Bay Bastian
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45e02be9
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Rename *Drawer to *View
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7 年前 |
Peter Bay Bastian
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47925068
|
#35 Unify {Graph,Material}NodePresenter
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7 年前 |
Peter Bay Bastian
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11134a7d
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Remove old inspector
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7 年前 |
Peter Bay Bastian
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485654b6
|
#31 Graph inspector now lives inside graph editor window (also, it works again!)
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7 年前 |
Peter Bay Bastian
|
696062ae
|
#35 namespace UnityEditor.Graphing.Drawing -> UnityEditor.MaterialGraph.Drawing
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7 年前 |
Peter Bay Bastian
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ecb231e6
|
#35 Pull AbstractGraphInspector into AbstractMaterialGraphInspector
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7 年前 |
Peter Bay Bastian
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f59ddd5e
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#35 Remove meta file that got away
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7 年前 |
Peter Bay Bastian
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f2510f42
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#35 Move a bunch of files from SerializableGraph folder to MaterialGraph folder (and delete a few unused ones)
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7 年前 |
Peter Bay Bastian
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d470f1f1
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Unify {Abstract,Serializable,Material}GraphEditWindow, {Abstract,Serializable,Material}GraphPresenter and {Serializable,Material}GraphView
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7 年前 |
Peter Bay Bastian
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f589fb80
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Preview rendering works again for non-time-dependent nodes
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7 年前 |
Peter Bay Bastian
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72c6ad7a
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Push NodeDrawer members down into MaterialNodeDrawer
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7 年前 |
Peter Bay Bastian
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dfe9bbae
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Enable pixel caching for nodes (should yield better performance)
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7 年前 |
Peter Bay Bastian
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8fd68583
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Preview is now actually hidden when inactive or hidden
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7 年前 |
Tim Cooper
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b1e5c75f
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Update shader generation tests.
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7 年前 |
Tim Cooper
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e3f06249
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Shader name is now the name of the file.
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7 年前 |
Tim Cooper
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8f5cab45
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[fixes]Fix broken unit tests.
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7 年前 |
GitHub
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ea281f24
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Merge pull request #41 from stramit/crash-fixes
Crash fixes
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7 年前 |
Yuanxing Cai
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a1e42ea7
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Fixed the shortcut problem in a proper way.
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7 年前 |
Yuanxing Cai
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f0b691e4
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* Fixed keyboard shortcuts.
* Reverted crash on node deletion fix as it's fixed in the latest GraphView.
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7 年前 |
GitHub
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34657a4b
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Update Unity branch in README.md
|
7 年前 |
Yuanxing Cai
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77e26863
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Merge branch 'master' into crash-fixes
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7 年前 |
Tim Cooper
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f9b09347
|
remove testable suffix (not needed)
|
7 年前 |
Tim Cooper
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28cf7cb6
|
Upgrade to trunk based graph view.
|
7 年前 |
Tim Cooper
|
870f055f
|
Remove graph view.
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7 年前 |
Tim Cooper
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3ff875cf
|
minor tidy of files
|
8 年前 |
Yuanxing Cai
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daa21fd3
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Fixed a crash when deleting nodes from the graph.
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7 年前 |
Tim Cooper
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c54ee0eb
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String compare for generated shader tests should not care about whitespace (we use platform native when generating so there can be differences between windows / mac)
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8 年前 |
GitHub
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590566d8
|
Merge pull request #364 from Unity-Technologies/Branch_RenameLayeredShader
Renamed LayeredLit shader to InfluenceLayeredLit
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8 年前 |
Robert Srinivasiah
|
2f73a249
|
Fixed typos in BasicRenderPipeline
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8 年前 |
Filip Iliescu
|
04e8226d
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rename pipeline to OnTileDeferred since its not officially the mobile pipeline until deemed so
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8 年前 |
Filip Iliescu
|
15851ae5
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remove unused files
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8 年前 |
Filip Iliescu
|
28a25cc0
|
merged master
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8 年前 |
Filip Iliescu
|
bb97cb99
|
some comments
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8 年前 |
Filip Iliescu
|
f28bc5a4
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cleanup: reuse light matrix calculation code
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8 年前 |
Filip Iliescu
|
2e7987d4
|
test scene changes to have all scenes use deferred on camera when using built-in
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8 年前 |
Filip Iliescu
|
43be2f48
|
push a couple project settings that impact things working using metal
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8 年前 |
Filip Iliescu
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46f3b214
|
workaround to enable renderpasses without latest changes from graphics/renderpass on graphics/srp
|
8 年前 |