sebastienlagarde
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3e7b5a91
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Evgenii Golubev
|
1d30aefc
|
Clean up .gitignore
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8 年前 |
Felipe Lira
|
e7c57392
|
Merge branch 'scriptablerenderloop-graphicssettings'
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8 年前 |
sebastienlagarde
|
7fd76a10
|
HDRenderLoop: Remove warning in skyRender.cs
|
8 年前 |
GitHub
|
3560d0cf
|
Merge pull request #29 from Unity-Technologies/merge-FPTL-cluster
Misc fix / refactor in sky and shaders
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8 年前 |
GitHub
|
4936588d
|
Merge pull request #28 from EvgeniiG/master
Improve comments
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8 年前 |
Evgenii Golubev
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a63c6a5a
|
Add a missing article
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8 年前 |
Sebastien Lagarde
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ceca355d
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HDRenderLoop: Do misc refactor for the sky + few optim + write lot of todo
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8 年前 |
Evgenii Golubev
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a18038a4
|
Improve comments
|
8 年前 |
Sebastien Lagarde
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d3e935de
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Merge remote-tracking branch 'refs/remotes/origin/master' into merge-FPTL-cluster
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/Lighting/SinglePass/SinglePassLoop.hlsl
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8 年前 |
GitHub
|
fd4b83fe
|
Merge pull request #27 from EvgeniiG/master
Improvements and fixes for the sky, IBL and area lights
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8 年前 |
Evgenii Golubev
|
d614abcd
|
Aggressively simplify
|
8 年前 |
Evgenii Golubev
|
2e758936
|
Improve comments
|
8 年前 |
Evgenii Golubev
|
c8b45c1e
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Improve the comment
|
8 年前 |
Evgenii Golubev
|
db54ab05
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Evgenii Golubev
|
8b44deea
|
Implement correct ellipsoidal attenuation for area lights which scales with the area
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8 年前 |
Evgenii Golubev
|
d2b6dafd
|
Fix clamping in GetBoxToSphereMapDistanceAttenuation()
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8 年前 |
Evgenii Golubev
|
db1a3661
|
Implement box-to-sphere-map distance attenuation
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8 年前 |
sebastienlagarde
|
261e7fe1
|
HDRenderLoop: Missing file
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8 年前 |
Evgenii Golubev
|
a08f90a4
|
Update comments
|
8 年前 |
sebastienlagarde
|
898ec83d
|
HDRenderLoop: Misc fix for making cluster FPTL work, still not working
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8 年前 |
Felipe Lira
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ef0ffe6f
|
OnValidate now working and not necesary to call CleanUp on disable anymore.
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8 年前 |
Evgenii Golubev
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b6c3976f
|
Move the dominant specular direction to PreLightData
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8 年前 |
vlad-andreev
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61c18528
|
fixed editor grid/gizmo/selection rendering
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8 年前 |
Felipe Lira
|
65f8427b
|
update github project to reflect refactored SRL changes in engine code.
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8 年前 |
Evgenii Golubev
|
80814477
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/Lighting/SinglePass/SinglePass.hlsl
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8 年前 |
Felipe Lira
|
d713ce87
|
Fixed Inspector Exception when drawing HDRenderLoop
|
8 年前 |
sebastienlagarde
|
1bf1067a
|
HDRenderLoop: use a envLightSky structure to feed sky information
|
8 年前 |
Evgenii Golubev
|
64c5cdc1
|
Correctly enable/disable the sky light
|
8 年前 |
GitHub
|
3fb12546
|
Merge pull request #25 from EvgeniiG/master
Fix and enable sky IBL
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8 年前 |
Evgenii Golubev
|
8535f07e
|
Move InitSkyEnvLightData() to LightUtilities.hlsl
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8 年前 |
Evgenii Golubev
|
48afa10b
|
Fix code formatting
|
8 年前 |
Evgenii Golubev
|
52904c1b
|
Correct the factual error in the comment
|
8 年前 |
Evgenii Golubev
|
1d409736
|
Add InitSkyEnvLightData() function
|
8 年前 |
Evgenii Golubev
|
2df9af84
|
Merge branch 'SkySystem'
|
8 年前 |
Evgenii Golubev
|
134c25b5
|
Re-enable sky parameters in the editor
|
8 年前 |
Evgenii Golubev
|
16b21b8b
|
Fix the cubemap GGX convolution
|
8 年前 |
Evgenii Golubev
|
4c335811
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into SkySystem
|
8 年前 |
Evgenii Golubev
|
12311af9
|
Enable sky IBL
|
8 年前 |
Evgenii Golubev
|
8c87a8f3
|
Add EnvShapeType.Sky
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8 年前 |
Felipe Lira
|
d2f48b79
|
Updated project and SRLs to use new GraphicsSettings registration interface.
In order to register a scriptable render loop goto GraphicsSettings and set there.
|
8 年前 |
Evgenii Golubev
|
8f4d9895
|
Make "EnvLightData.envIndex" an int
|
8 年前 |
GitHub
|
59bd5b18
|
Merge pull request #24 from Unity-Technologies/Split-LitUI-and-UnlitUI-with-BaseClass
BaseClass for LitUI and UnlitUI
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8 年前 |
Evgenii Golubev
|
fc0cb9a4
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into SkySystem
|
8 年前 |
Paul Demeulenaere
|
4f7e51fb
|
Split LitUI and UnlitUI with base class to share behavior with the MaterialGraph
|
8 年前 |
Sebastien Lagarde
|
805c0972
|
HDRenderLoop: Fix issue with cubemap and tile rendering
- I still have issue on both cubemap and light for what appear to be the
last light/cubemap in the list, not sure why.
|
8 年前 |
Evgenii Golubev
|
82a5fa02
|
Add the README meta file
|
8 年前 |
sebastienlagarde
|
8cac0660
|
HDRenderLoop: Clean some formatting error + fix issue with define
|
8 年前 |
Evgenii Golubev
|
8e75e0af
|
Apply extinction to the scene color when performing alpha-blending
|
8 年前 |
vlad-andreev
|
5b31375a
|
Merge branch 'MaterialUpdater' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |