GitHub
|
27ac46fa
|
Make sure NdotV does not reach 0
|
8 年前 |
Evgenii Golubev
|
e9636e04
|
Enable reversebits() from the SM 5.0
|
8 年前 |
Sebastien Lagarde
|
8c30d816
|
Revert "Revert "HDRenderLoop: Enable linearLighting and CCT + rename rebuild to build""
This reverts commit 620f000bf732c2b9d7ddd455e4900dc84dcf96d0.
|
8 年前 |
Evgenii Golubev
|
a1d11347
|
Improve and enable GetShiftedNdotV()
|
8 年前 |
Sebastien Lagarde
|
92e53eeb
|
Revert "HDRenderLoop: Enable linearLighting and CCT + rename rebuild to build"
This reverts commit 4842000efd1c88991ba9d57e371f66de10f37d67.
|
8 年前 |
Evgenii Golubev
|
f65b821e
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
runes
|
bb33bfce
|
Fixed bug where probes with scaling in their transform would render incorrectly
|
8 年前 |
Sebastien Lagarde
|
23a7a206
|
HDRenderLoop: Enable linearLighting and CCT + rename rebuild to build
|
8 年前 |
Evgenii Golubev
|
5cede9ef
|
Add the missing term
|
8 年前 |
GitHub
|
2dd27005
|
Merge pull request #41 from Unity-Technologies/LayeredLit
Fixed LayeredLit test scene for UV3 case (data was corrupted by Vertex Tool Pro...)
|
8 年前 |
Evgenii Golubev
|
29fe471b
|
Clean up and optimize IntegrateLD()
|
8 年前 |
GitHub
|
3e5093c1
|
Merge pull request #37 from Unity-Technologies/scriptablerenderloop-graphicssettings
Scriptablerenderloop graphicssettings
|
8 年前 |
Evgenii Golubev
|
ee488f3a
|
Add the MIP level bias to the pre-filtered IS
|
8 年前 |
GitHub
|
b7c05e88
|
Merge pull request #36 from EvgeniiG/master
Fix bugs and refactor
|
8 年前 |
Evgenii Golubev
|
ed6081c1
|
Fix the name of the procedural shader
|
8 年前 |
GitHub
|
62b752ee
|
Merge pull request #40 from Unity-Technologies/Create-MaterialUtilities
Create material utilities
|
8 年前 |
Evgenii Golubev
|
d5c65b58
|
Clamp to prevent area light artifacts
|
8 年前 |
vlad-andreev
|
a1d2bf44
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Evgenii Golubev
|
53bfede1
|
Fix the sky update issue
|
8 年前 |
Paul Demeulenaere
|
862a569a
|
Merge remote-tracking branch 'origin/master' into Create-MaterialUtilities
|
8 年前 |
GitHub
|
418dd0f4
|
Merge pull request #39 from Unity-Technologies/remove-unsued-camera
HDRenderLoop: Remove camera from sky and use new Matrix4x4.LookAt instead
|
8 年前 |
Evgenii Golubev
|
02917d95
|
Clean up the SkyHDRI shader
|
8 年前 |
sebastienlagarde
|
2a67e7e3
|
HDRenderLoop: Remove camera from sky and use new Matrix4x4.LookAt instead
|
8 年前 |
vlad-andreev
|
680ca5de
|
refactored HDRenderLoopInspector
|
8 年前 |
Evgenii Golubev
|
6708a6a4
|
Revert the MIP copy changes
|
8 年前 |
vlad-andreev
|
53587e34
|
fixed compile error
|
8 年前 |
Evgenii Golubev
|
afa6ac44
|
Disconnect the atmospheric parameters component from the sun since it is a WIP
|
8 年前 |
GitHub
|
9cc23eb7
|
Merge pull request #38 from Unity-Technologies/Fix-Texture-settings
HDRenderLoop: Fix Texture settings, change it to struct again
|
8 年前 |
Evgenii Golubev
|
db620c4f
|
Implement a workaround for the broken MIP copy code
|
8 年前 |
sebastienlagarde
|
4da37c9b
|
HDRenderLoop: Fix Texture settings, change it to struct again
|
8 年前 |
Felipe Lira
|
53636330
|
Updated project to use new RenderPipeline lifecycle.
|
8 年前 |
Evgenii Golubev
|
029886ab
|
Fix the GPU type of line lights
|
8 年前 |
Paul Demeulenaere
|
37270dfe
|
Move SampleBakedGI & CalculateVelocity to MaterialUtilities.hlsl (it allows sharing with MaterialGraph template shader)
|
8 年前 |
mmikk
|
db9d8a33
|
fix another revZ problem in ogl
fix another revZ problem in ogl
|
8 年前 |
Felipe Lira
|
462e7b4d
|
Merge branch 'master' into scriptablerenderloop-graphicssettings
|
8 年前 |
Evgenii Golubev
|
e7cb98c6
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
sebastienlagarde
|
469a2379
|
HDRenderLoop: Change struct TextureSettings to class + fix issue with single pass
|
8 年前 |
GitHub
|
b182eb4f
|
Merge pull request #35 from Unity-Technologies/Fix-Tiled-lighting
HDRenderLoop: Fix issue with tiled lighting, now working as before the refactor
|
8 年前 |
sebastienlagarde
|
935b09ec
|
HDRenderLoop: Fix issue with tiled lighting, now working as before the refactor
|
8 年前 |
Aras Pranckevicius
|
ccdd344f
|
API change: SortOptions -> SortFlags
|
8 年前 |
GitHub
|
8337fa69
|
Merge pull request #34 from Unity-Technologies/Refactor-lightloop
Refactor lightloop
|
8 年前 |
Sebastien Lagarde
|
1b338186
|
HDRenderLoop: SinglePAss work but Tile is broken...
|
8 年前 |
Sebastien Lagarde
|
575af190
|
HDRenderLoop: Fix assert issue
|
8 年前 |
Sebastien Lagarde
|
546401a2
|
HDRenderLoop: Version that compile and display something
|
8 年前 |
Sebastien Lagarde
|
5afbdc3c
|
HDRenderLoop: Push a version with C# that compile
|
8 年前 |
Sebastien Lagarde
|
37316a28
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-lightloop
|
8 年前 |
mmikk
|
1804b00c
|
remove
prefix
|
8 年前 |
mmikk
|
d9c6d51d
|
move multicompile to the correct location
move multicompile to the correct location
|
8 年前 |
mmikk
|
cbedc8ab
|
fix "mysterious" shadow bug case
fix "mysterious" shadow bug case
|
8 年前 |
Sebastien Lagarde
|
0e900c4e
|
HDRenderLoop: Commit second draft, need testing
|
8 年前 |