GitHub
89a5e8c9
Merge pull request #1557 from Unity-Technologies/HDRP-Tests
Automatic lightmapping at build and test run in editor for labeled scenes.
6 年前
GitHub
4790e09b
Merge pull request #1617 from Unity-Technologies/DisableFogWithDiffsueAndSpecularDebug
Disable fog when Diffuse, Specular and luxmeter debug modes are enabled
6 年前
sebastienlagarde
9f29886d
Update comment and changelog
6 年前
sebastienlagarde
acce4895
Merge branch 'master' into DisableFogWithDiffsueAndSpecularDebug
6 年前
GitHub
adaab50a
Merge pull request #1612 from Unity-Technologies/LightUnits
HDRP: Add extra Light units (Candela, Luminance)
6 年前
sebastienlagarde
905e4624
Fix emissive mesh color
6 年前
Paul Melamed
d39437c1
Cleaned up PR
6 年前
sebastienlagarde
432deee6
Fix convertion when in editor + fix color temperature with GI static
6 年前
Antoine Lelievre
832089b8
Disable fog when Diffuse, Specular and luxmeter debug modes are enabled
6 年前
Remy
540d190a
Merge branch 'master' into HDRP-Tests
# Conflicts:
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1102_Unlit_Distortion.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1103_Unlit_Distortion_DepthTest.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1202_Lit_DoubleSideNormalMode.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1204_Lit_Transparent_Fog.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1208_Lit_Displacement_POM.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1209_Lit_Displacement_Vertex.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1210_Lit_BentNormal.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1302_SSS_MaxRadius.png
# TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/Window...
6 年前
Paul Melamed
141afc6f
Merge branch 'master' into decals/v2/per_channel_mask
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Material/Decal/Decal.cs.hlsl
6 年前
sebastienlagarde
7934a87a
Merge branch 'master' into LightUnits
6 年前
GitHub
36f5927e
Merge pull request #1613 from Unity-Technologies/fix-issue-with-preprocessor
HDRP: Fix issue with forward and preprocessor + update changelog
6 年前
sebastienlagarde
be149b78
HDRP: Fix issue with forward and preprocessor + update changelog
6 年前
GitHub
79ec2054
Merge pull request #1611 from Unity-Technologies/renaming-camerae-relative
HDRP: More renaming for camera relative rendering
6 年前
sebastienlagarde
1555fbce
HDRP: More renaming for camera relative rendering (rename lightDefinition)
6 年前
GitHub
981030f0
Merge pull request #1610 from Unity-Technologies/remove-core-postprocessing-dependency
Remove PostProcessing dependency from Core
6 年前
GitHub
8dddca48
Merge pull request #1606 from EvgeniiG/kernel_quality_levels
Add an option to the HDRP asset to increase the resolution of volumetric lighting
6 年前
GitHub
87e8a616
Merge pull request #1609 from EvgeniiG/volumetrics_probe_dimmer
Add "Global Light Probe Dimmer" and tooltips for volumetrics
6 年前
Peter Bay Bastian
9c5843f7
Remove PostProcessing dependency from Core
6 年前
GitHub
f7309758
Merge pull request #1551 from Unity-Technologies/lw/platform-fixes
Lw/platform fixes
6 年前
Peter Bay Bastian
80548487
Fix syntax error in Core shader library
Introduced in b0a3ae7b086505371a6923da3e04204504dd2c40
6 年前
GitHub
4138567f
Merge pull request #1462 from Unity-Technologies/sg/spheremasknode
Added Sphere Mask Node
6 年前
Evgenii Golubev
51f228b4
Add an attribute to not break serizliation
6 年前
GitHub
540a8964
Merge pull request #1579 from Unity-Technologies/sg/fix-duplicate-subgraphs
Fix initialization of vector properties when duplicating subgraphs
6 年前
GitHub
1045d10d
Merge branch 'master' into sg/fix-duplicate-subgraphs
6 年前
Evgenii Golubev
f7ce098c
Add an option to the HDRP asset to increase the resolution of volumetric lighting
6 年前
GitHub
46078c05
Merge pull request #1608 from EvgeniiG/volumetrics_bugfixes
More bugfixes for volume texture sampling
6 年前
Evgenii Golubev
a5b000b4
More bugfixes for volume texture sampling
6 年前
Evgenii Golubev
381d8858
Add "Global Light Probe Dimmer" and tooltips for volumetrics
6 年前
Evgenii Golubev
6c2d5efb
Rename SSS quality levels
6 年前
GitHub
30eac094
Implement SafeDiv()
6 年前
Evgenii Golubev
4045bcef
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
6 年前
Evgenii Golubev
327eed88
Change single scattering albedo defaults to 1
6 年前
GitHub
caff3ee2
Merge pull request #1603 from EvgeniiG/master
Improve the quality of trilinear filtering of density volume textures
6 年前
Evgenii Golubev
81381397
Further clean up the code
6 年前
Evgenii Golubev
5cdfa033
Clean up the code
6 年前
Evgenii Golubev
b2334fa2
Remove comment
6 年前
Evgenii Golubev
9abc300c
Improve the quality of trilinear filtering of density volume textures
6 年前
GitHub
bc5ccbcc
Add a comment
6 年前
GitHub
6ed08e25
Use a trilinear sampler to filter across MIP levels
6 年前
Antoine Lelievre
cc5c2a31
Cleanup code and reset HDRP asset to default
6 年前
GitHub
e6de5c82
Add a comment
6 年前
Antoine Lelievre
f52ec0c8
Fixed undo/redo for area light shape and timeline area light shape record issue
6 年前
GitHub
1cf3ed86
Merge pull request #1582 from Unity-Technologies/switch-support
Switch compilation fixes.
6 年前
Antoine Lelievre
4beb4329
Fix light intensity update and nullref on undo
6 年前
GitHub
b3b053d1
Merge pull request #1602 from Unity-Technologies/volumetric-updates
Add License info
6 年前
Antoine Lelievre
21feec05
Fixed a lot of bugs on light intensity and emissive mesh updates
- Fix light intensity not updated when light type changes
- Fix light unit with emissive mesh conversion value (do not convert luminance anymore)
- Fix emissive mesh transform changes in timeline
- Fix light intensity not updated when undo/redo
And added color temperature for emissive mesh color
6 年前
Raymond Graham
16662e75
Add License info
6 年前
Antoine Lelievre
a452a9db
Merge branch 'master' into LightUnits
6 年前