368 次代码提交 (849f1732-086e-4d1e-8ec3-8b68cd272b77)

作者 SHA1 备注 提交日期
Evgenii Golubev 849f1732 Create a material ID swap utility 7 年前
Evgenii Golubev 96d3becf Update the generated header file 7 年前
Evgenii Golubev 2da00de6 Set the ID of the SSS material to 0 and of the standard material to 1 7 年前
Evgenii Golubev 6c724f17 Add a comment 7 年前
Evgenii Golubev ba07b13e Remove a bad numerical fit for DiffuseSphereLightIrradiance() 7 年前
Evgenii Golubev 0ebd995a Add a note regarding the requirement for (NdotL > 0) 7 年前
Evgenii Golubev 80077f9a Save 1 VGPR by removing 'unNdotV' from PreLightData 7 年前
Evgenii Golubev 747ebdbf Simplify the macro 7 年前
Evgenii Golubev 8f41c126 Replace the standard deviation with the scatter distance in centimeters 7 年前
GitHub 32ccb9ac Merge pull request #246 from EvgeniiG/master 7 年前
Evgenii Golubev 0ca73a6a Switch the thickness remap to centimeters and set the low thickness threshold to 0.5 cm 7 年前
Evgenii Golubev 1f9e3e8f Fix specular artifacts for (NdotV < 0) 7 年前
Evgenii Golubev 29ab36e1 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
mmikk 2d627a06 must return all 4 components for RGBm 7 年前
mmikk 11d5531b make this editor cache thing editor only 7 年前
runes bd5861bc fixed flickinger with multiple viewports 7 年前
Evgenii Golubev 0f88492f Clean up #defines 7 年前
runes a412958b Added projectors to TileDebug enum 7 年前
Evgenii Golubev 31365e67 Add another sphere light approximation 7 年前
Sebastien Lagarde d43dde2d HDRenderPipeline: Change normal tetra 10:10+2 encoding to oct10:10+2 encoding 7 年前
Evgenii Golubev 1a8376bc Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Evgenii Golubev 4406b447 Update the sphere light approximation 7 年前
Evgenii Golubev f5110cd2 Save 1 cycle 7 年前
Evgenii Golubev 55ddce82 Fix hard clipping artifacts 7 年前
Evgenii Golubev 6c224d47 Merge branch 'master' 7 年前
Evgenii Golubev 2a173afd Avoid a compiler warning 7 年前
Evgenii Golubev ff7d6139 Improve formatting 7 年前
Evgenii Golubev c430aa46 Tweak the area light approximation 7 年前
Evgenii Golubev 091d4389 Make sure there is no energy loss when the light is entirely above the horizon 7 年前
Evgenii Golubev bb60eead Update comments 7 年前
Evgenii Golubev 013ae3a2 Clean up and optimize a bit 7 年前
Evgenii Golubev 4cdf5753 Implement fake horizon clipping 7 年前
Evgenii Golubev 8fc77bcd Do the simplest thing possible 7 年前
Evgenii Golubev 4b648a68 Add full horizon clipping 7 年前
Julien Ignace 9e2f0ea8 - Cleaned Debugging component (not much left there...) 7 年前
Evgenii Golubev 7d130a77 Remove the case which acos() does not support 7 年前
Julien Ignace 25092737 Simplified (hopefully) the way we display material and lighting debug modes. 7 年前
Evgenii Golubev 0ecd61d6 Save 2 cycles 7 年前
Julien Ignace 4c8c57e2 Fixed last commit for game view. 7 年前
Evgenii Golubev 2322ea2a Avoid a compiler warning 7 年前
Julien Ignace 9e0e6cb2 Force a repaint of scene view when changing a value in the debug menu. 7 年前
Evgenii Golubev 6bf3cfb7 Add a numerical fit for DiffuseSphereLightIrradiance() 7 年前
Julien Ignace 5708842d Fixed compilation after merge and small menu layout mistake. 7 年前
Evgenii Golubev 1fdb1555 Update comments 7 年前
Julien Ignace c31d6106 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu 7 年前
Evgenii Golubev 3b0e865d Fix the Mathematica code 7 年前
Evgenii Golubev 819753de Replace saturate() with a max() to work around a PS4 compiler bug 7 年前
Evgenii Golubev 018f4daf Optimize and add Mathematica notes 7 年前
Evgenii Golubev 58917ffe Eliminate artifacts at the boundary of the area light 7 年前
Evgenii Golubev 97db196f Simplify further 7 年前