浏览代码

Add a comment

/Branch_Batching2
Evgenii Golubev 7 年前
当前提交
6c724f17
共有 1 个文件被更改,包括 4 次插入4 次删除
  1. 8
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/SubsurfaceScatteringProfile.cs

8
Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/SubsurfaceScatteringProfile.cs


public int numProfiles;
public SubsurfaceScatteringProfile[] profiles;
// Below is the cache filled during OnValidate().
[NonSerialized] public int texturingModeFlags; // 1 bit/profile; 0 = PreAndPostScatter, 1 = PostScatter
[NonSerialized] public int transmissionFlags; // 1 bit/profile; 0 = inf. thick, 1 = supports transmission
[NonSerialized] public Vector4[] tintColors; // For transmission; alpha is unused
[NonSerialized] public float[] thicknessRemaps;
[NonSerialized] public int texturingModeFlags; // 1 bit/profile; 0 = PreAndPostScatter, 1 = PostScatter
[NonSerialized] public int transmissionFlags; // 1 bit/profile; 0 = inf. thick, 1 = supports transmission
[NonSerialized] public Vector4[] tintColors; // For transmission; alpha is unused
[NonSerialized] public float[] thicknessRemaps; // Remap: 0 = start, 1 = end - start
[NonSerialized] public Vector4[] halfRcpVariancesAndLerpWeights;
[NonSerialized] public Vector4[] halfRcpWeightedVariances;
[NonSerialized] public Vector4[] filterKernels;

正在加载...
取消
保存