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Added projectors to TileDebug enum

/Branch_Batching2
runes 8 年前
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a412958b
共有 1 个文件被更改,包括 4 次插入1 次删除
  1. 5
      Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TileLightLoopProducer.cs

5
Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TileLightLoopProducer.cs


[Range(0.0f, 1.0f)]
public float specularGlobalDimmer = 1.0f;
public enum TileDebug : int { None = 0, Punctual = 1, Area = 2, AreaAndPunctual = 3, Environment = 4, EnvironmentAndPunctual = 5, EnvironmentAndArea = 6, EnvironmentAndAreaAndPunctual = 7, FeatureVariants = 8 };
public enum TileDebug : int { None = 0, Punctual = 1, Area = 2, AreaAndPunctual = 3, Projector = 4, ProjectorAndPunctual = 5, ProjectorAndArea = 6, ProjectorAndAreaAndPunctual = 7,
Environment = 8, EnvironmentAndPunctual = 9, EnvironmentAndArea = 10, EnvironemntAndAreaAndPunctual = 11,
EnvironmentAndProjector = 12, EnvironmentAndProjectorAndPunctual = 13, EnvironmentAndProjectorAndArea = 14, EnvironmentAndProjectorAndAreaAndPunctual = 15,
FeatureVariants = 16 }; //TODO: we should probably make this checkboxes
public TileDebug tileDebugByCategory;
public static TileSettings defaultSettings = new TileSettings

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