Stephane Laroche
6830f5c5
Added iridescence on the bottom of the stack (needs a bit of work still, had to hack to avoid TIR, dual normal will still cause artefacts because of the fake refraction through the geometric normal. Also to check/fix f0 handling and conversion).
7 年前
GitHub
c7a3e13e
Update change log as per conversation with Kat
7 年前
Matt Dean
caa7a39c
Update changelog to respect name change
7 年前
Matt Dean
2a7ab752
Move IsFrontFace node
7 年前
Matt Dean
8204a168
Rename IsFrontFace node
7 年前
Matt Dean
887571b9
Fix ScreenPosition transformation
7 年前
Matt Dean
de873ebd
Fixes to IsFrontFace node
7 年前
Paul Melamed
737f9f82
mesh decal working with an option to use albedo as mask only
decals are always on independent of cull results
7 年前
Matt Dean
4357fbd0
Make work in vertex shader
7 年前
Alex Lindman
25f582e9
updated changelog for texture2dlod node
7 年前
Yao Xiaoling
27b8d556
Refactor: Moved all blending stuff into one single nice function TerrainSplatBlend that can be used by either splat shader and basemap shader.
Added density blend mode.
7 年前
Yao Xiaoling
0208553d
Added instanced per pixel normalmapping.
7 年前
Evgenii Golubev
af28fe58
Fix DepthPyramid.compute
7 年前
Evgenii Golubev
c966eb56
Update Shader API Files
Add RW_TEXTURE2D_ARRAY
Add SAMPLE_TEXTURE2D_ARRAY_GRAD
Add GATHER_ALPHA_TEXTURE2D (skipped GL)
Remove offsets from GATHER to make it consistent across APIs
7 年前
GitHub
745e2fe0
Merge pull request #1451 from Unity-Technologies/Upgrader-for-materiial
First version of a material upgrader system (With upgrade for Emissiv…
7 年前
Chris Tchou
48ca0fbe
Fixing view direction and screen position in unlit master node
7 年前
Sebastien Lagarde
bac8ca96
First version of a material upgrader system (With upgrade for EmissiveColor)
7 年前
Chris Tchou
aa5fea0a
Fixes for merge with master
7 年前
GitHub
aad9d81b
Merge pull request #1450 from Unity-Technologies/HDRP-Reorganize-folder-and-files
HDRP: Reorganize folder and files
7 年前
Sebastien Lagarde
49897966
HDRP: Reorganize folder and files
7 年前
Chris Tchou
7777e6e0
Merge branch 'vertexAnimHDRP' into vertexAnimHDRP2
# Conflicts:
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRSubShader.cs
# com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitSubShader.cs
7 年前
GitHub
e2c6895a
Merge pull request #1448 from Unity-Technologies/Various-workflow-improvement
Various workflow improvement + minor fix
7 年前
sebastienlagarde
0ce04d4e
Update changelog + Remove RenderPipelineAssetHandler (cause trouble)
7 年前
sebastienlagarde
e118502b
Misc various improvement
Add versionning on all HD asset (and correct previous way of doing it)
Add menu items for Density volume and planar reflection
Correctly do the naming for new created HD game object (Decal, scene settings...)
Change plane orientation of planar reflection from forward to up
Add new resource material: defaultHDMaterial
Do a small fix at runtime for GI (no impact)
7 年前
GitHub
a466fdb8
Merge pull request #1447 from Unity-Technologies/Branch_FixInputRegisterCrash
Temporary fix for a crash in input registering.
7 年前
Julien Ignace
3317353a
Temporary fix for a crash in input registering.
7 年前
sebastienlagarde
661eacb1
HDRP: Update default value of emissiveColor
7 年前
GitHub
a3255733
Merge pull request #1445 from Unity-Technologies/Replace-EmissiveIntesnity-by-EmissveColor-HDR
Replace EmissiveIntesnity by EmissiveColor HDR
7 年前
sebastienlagarde
55b91556
Replace EmissiveIntesnity by EmissveColor HDR
Remove all occurrence of EmissiveIntensity. Emissive color is now HDR (with HDR color picker). Data need to be updated
7 年前
GitHub
94361fb7
Merge pull request #1443 from Unity-Technologies/postfx-update-2.0.7
Updated the post-processing package
7 年前
Thomas
525347ce
Updated the post-processing package
7 年前
GitHub
1ee9283d
Merge pull request #1442 from Unity-Technologies/sg/fix-compile-warning
Fix a compile warning in GraphEditorView
7 年前
Peter Bay Bastian
8cec3344
Fix a compile warning in GraphEditorView
7 年前
GitHub
58fd779d
Merge pull request #1435 from Unity-Technologies/sg/import-dependencies
Import dependencies
7 年前
GitHub
b4da49ab
Merge pull request #1441 from Unity-Technologies/Fix-issue-with-cameraBackground-color-not-handled-correctly
HDRP Fix issue with CameraBackground color not handled correctly on n…
7 年前
sebastienlagarde
bc8449af
HDRP Fix issue with CameraBackground color not handled correctly on new scene
7 年前
sebastienlagarde
68eb57b2
HDRP: Update changelog
7 年前
sebastienlagarde
32c9bff4
HDRP: Fix spot and dir gizmo issue with axis
7 年前
Peter Bay Bastian
4056ba3f
Update Sub Graph Importer version
7 年前
GitHub
5809781d
Merge pull request #1440 from Unity-Technologies/sg/fix-for-ui-issues-on-nodes
Fixes for visual issues on nodes
7 年前
Peter Bay Bastian
9af82d19
Update Shader Graph Importer version
7 年前
GitHub
dc972d16
Merge pull request #1437 from Unity-Technologies/sg/fixhdunlit
Fixed HD Unlit filepath
7 年前
Peter Bay Bastian
544afac6
Add extra parameter to shader generation functions for master nodes and sub-shaders to track changes to dependencies
7 年前
GitHub
2eef215d
Merge pull request #1439 from Unity-Technologies/volumetric-mipmapping
Mipmapping support for local volume mask textures.
7 年前
Peter Bay Bastian
58554194
Remove old "update dependencies" code from window class
7 年前
Raymond Graham
d3582088
Mipmapping support for local volume mask textures.
7 年前
Alex Lindman
fe5d03f0
Fixed HD Unlit filepath
7 年前
GitHub
b4b3254a
Merge pull request #1436 from Unity-Technologies/corerp/scenerenderpipeline
Removed Editor only compilation condition that was not needed.
7 年前
Peter Bay Bastian
7f024953
Implement dependency tracking for sub graphs
7 年前
Remy
c582e4c5
Removed Editor only compilation condition that was not needed.
7 年前