5812 次代码提交 (7a36e4e2-5ad9-44ba-8afe-81c862f85ef3)

作者 SHA1 备注 提交日期
sebastienlagarde c795cf46 Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-issue-with-debug-ligthing-mode 7 年前
GitHub 75c80ba4 Merge pull request #1195 from Unity-Technologies/Fix-issue-with-debug-ligthing-mode 7 年前
Evgenii Golubev b2851e30 Clean up 7 年前
Felipe Lira 65fc1c54 Merge branch 'master' into LWRP 7 年前
GitHub 3bcafcb4 Merge pull request #1191 from Unity-Technologies/decals/dbuffer_clear_fix 7 年前
Evgenii Golubev cfc871a0 Add more reliable detection of the start of the new frame 7 年前
GitHub 968bc78a Merge pull request #1208 from Unity-Technologies/lw/18.1-forwardport 7 年前
Paul Melamed f084a015 cleanup some commented out and unused code 7 年前
sebastienlagarde 22018fa9 Add profiling sample for clear sky 7 年前
Evgenii Golubev 1c4ab14a Move stuff from `UnityPerFrame' which was actually updated at the per-view frequency 7 年前
Felipe Lira cfdda2f1 Updated simple lighting default material. 7 年前
sebastienlagarde 500d0b60 Add FullscreenPassthrough render mode 7 年前
Paul Melamed e711a574 Make dbuffer render target clearing code more efficient (also fixes and issue where the 'mask' target wasn't cleared) 7 年前
sebastienlagarde 183ca49b Fix issue with debug ligthing mode 7 年前
Stephane Laroche 3187dab5 New StackLit forward only material: Can serve as a basic template for a new lit material creation with a different lighting code path glued in material.hlsl. 7 年前
Evgenii Golubev 2bffbe72 Factor out CoreUtils.AreAnimatedMaterialsEnabled() 7 年前
Felipe Lira 0a1063fa updated simple lighting shininess. 7 年前
sebastienlagarde 8a48b2eb Merge remote-tracking branch 'refs/remotes/origin/master' into Add-FullScreeMedia-path 7 年前
GitHub a449a7f7 Merge pull request #1182 from Unity-Technologies/fix/LightLoopHierarchyForEnvLights 7 年前
Evgenii Golubev 0d88963c Overwrite camera properties set during the shader pass with the original camera properties 7 年前
Felipe Lira c61f95a8 Fixed negative pow warning. 7 年前
Frédéric Vauchelles 403264e2 Fixed light loop hierarchy 7 年前
Evgenii Golubev 41b3bcf7 Fix the bug with animated materials 7 年前
Felipe Lira baed4e96 Added missing d3d11_9x excludes 7 年前
sebastienlagarde c7c2adef Merge remote-tracking branch 'refs/remotes/origin/master' into Add-FullScreeMedia-path 7 年前
GitHub de0287be Merge pull request #1181 from Unity-Technologies/Move-notification-for-API-change-to-core 7 年前
Evgenii Golubev ef6c6a3e Add _FrustumParams to UnityPerView 7 年前
Felipe Lira 9fe30bee Tweaked default shader values to be mid grey 7 年前
Paul Melamed 719afdc0 Remove some unneded comments 7 年前
sebastienlagarde 58445f5d Move notification for API change to core 7 年前
Evgenii Golubev f1876370 Update the comment 7 年前
Felipe Lira c9f9be4a Updated terrain shader name. 7 年前
Paul Melamed d852d360 address PR comments 7 年前
GitHub 72f63df8 Merge pull request #1175 from Unity-Technologies/SpotReflector 7 年前
Evgenii Golubev c4d118bd Rename 'param' -> 'params' for consistency 7 年前
GitHub 023df4a2 Merge pull request #1187 from Unity-Technologies/lw/terrain-shader-fixes-pr 7 年前
Paul Melamed 3f7e7fef Reset allocation status flag. 7 年前
Frédéric Vauchelles 4474977e (wip) deferred SSR 7 年前
Remy 0fbb8841 Changed sin to tan in angle calculation 7 年前
Evgenii Golubev ed476664 Remove leftover SetupComputeShader() call 7 年前
GitHub 3c27f566 Merge pull request #1180 from Unity-Technologies/rc-bugfixes 7 年前
Paul Melamed 5e4ad2d7 Merge branch 'master' into decals/texture_atlas 7 年前
Frédéric Vauchelles ae848a9d fixed forward SSR 7 年前
Remy 8fa08986 fix for PR 7 年前
GitHub 94e96f91 Merge pull request #1177 from Unity-Technologies/fix/shadow-crash 7 年前
Evgenii Golubev 14c97d6d Update variable usage 7 年前
Felipe Lira 65d2e7b3 Minor changes to Unlit shader GUI. 7 年前
Frédéric Vauchelles 12acef66 Fixed history buffer binding 7 年前
Robin Bradley deadc578 Fix for using m_CurrentSunLightShadowIndex as -1 when shadows are disabled on a directional light which causes GPU buffer access at an invalid offset. This can crash the GPU on some platforms. 7 年前
Remy 9c0aa9c6 Add spot reflector option to modulate light intensity with spot angle. 7 年前