sebastienlagarde
|
6616bdb2
|
API validation improvement
|
7 年前 |
Paul Melamed
|
ae602283
|
Somre cleanup and refactoring of adding textures to decal atlas
|
7 年前 |
Paul Melamed
|
3e88b2e8
|
intermediate commit, atlas packing optimizations
|
7 年前 |
Paul Melamed
|
16665d1f
|
Use HDRenderPipelineAsset for decal atlas dimensions, print an error when decal atlas allocation fails.
|
7 年前 |
Paul Melamed
|
7eb40bcb
|
fix texture allocation success status tracking
|
7 年前 |
Paul Melamed
|
ff3c43c1
|
add clamping by half a texel when sampling from decal atlas
only rebuild decal atlas if out of space
|
7 年前 |
Paul Melamed
|
15fc712f
|
optimize texture lod calculation for decals
|
7 年前 |
Julien Ignace
|
c135df26
|
Added first version of shader variant stripper for Lit* shaders in HDRP.
|
7 年前 |
Andre McGrail
|
a796ea1d
|
Reverted required shader feature in the standard shader
Added Cull option to the simple lighting depth only pass
|
7 年前 |
GitHub
|
8771660e
|
Fix incorrect clamping
|
7 年前 |
Evgenii Golubev
|
e2795a17
|
Un-premultiply for color
|
7 年前 |
Evgenii Golubev
|
ab45179f
|
Improve integration with stereo rendering
|
7 年前 |
Evgenii Golubev
|
a3e9bdfc
|
Improve the support of orthographic rendering
|
7 年前 |
Evgenii Golubev
|
2202a083
|
Remove UnityPerCamera, introduce UnityPerView
|
7 年前 |
Jens Holm
|
6aca31dc
|
Check property referecne name when the property is created
|
7 年前 |
Jens Holm
|
2e2f5f9e
|
Simplify regex for checking valid property reference
|
7 年前 |
Jens Holm
|
82435f05
|
Enforce underscore in overriden property names and allow rest by supplying empty string
|
7 年前 |
Jens Holm
|
1ba516e7
|
Make reset reference menu appear only when reference name is overridden
|
7 年前 |
Jens Holm
|
42451460
|
Make reference names editable throught text field and add reference name sanitation
|
7 年前 |
GitHub
|
1536b7ef
|
Merge pull request #316 from Unity-Technologies/fix-for-decimal-issue
Fix for issues regarding decimals / periods
|
7 年前 |
Matt Dean
|
cb9ab96f
|
Prevent GC allocation when popup doesnt need to be recreated
|
7 年前 |
Jens Holm
|
ed5436e4
|
Make custom property names dirty the graph
|
7 年前 |
Peter Bay Bastian
|
11c1b9be
|
Fix all Shader Graph tests (including integration graphs)
|
7 年前 |
GitHub
|
26deb2a4
|
Merge pull request #308 from Unity-Technologies/fixes/update-deprecated-resources-api
Update deprecated Resources API
|
7 年前 |
Jens Holm
|
b68215c9
|
Add text field on properties to allow a custom reference name
|
7 年前 |
Peter Bay Bastian
|
0c641d4b
|
Fixed warnings from generated transform code
|
7 年前 |
Matt Dean
|
f20e7691
|
Update Gradient UIs to UIElements
|
7 年前 |
Matt Dean
|
90f19e2e
|
Rename Gradient Asset Node > Gradient Node
|
7 年前 |
Matt Dean
|
25fc05eb
|
Rename GradientAssetNode.cs > GradientNode.cs
|
7 年前 |
Martin Thorzen
|
8f3d14dc
|
Update with cleaning out unused code. And some formatting.
|
7 年前 |
Martin Thorzen
|
962fc981
|
Removed the dependency on SRP so this is now self contained within Shadergraph.
Also removed the dependency on API changes that are note yet in trunk. Button Container on nodes.
|
7 年前 |
Martin Thorzen
|
3868cb59
|
Fixed so that the preview is not drawn ontop of the Settings Menu
|
7 年前 |
Frédéric Vauchelles
|
2169fc40
|
Added debug hints
|
7 年前 |
Frédéric Vauchelles
|
d658c0d9
|
Updated ScreenSpaceRefractionEditor
|
7 年前 |
Frédéric Vauchelles
|
c409dd0c
|
Updated changelog
|
7 年前 |
GitHub
|
87b74039
|
Merge pull request #1152 from Unity-Technologies/lw/multipass
Lw/multipass
|
7 年前 |
Frédéric Vauchelles
|
a324758e
|
Fixed test 1102, 1103, 1206
|
7 年前 |
Felipe Lira
|
89c899a1
|
Fixed newline endings in the files touched by this PR.
|
7 年前 |
Frédéric Vauchelles
|
789d90fe
|
Fixed test 1203
|
7 年前 |
Felipe Lira
|
5bdadbbe
|
Addressed PR's comments.
|
7 年前 |
Frédéric Vauchelles
|
ff4ac7db
|
Fixed test 9002
|
7 年前 |
Felipe Lira
|
53d049a2
|
Checked compiled shaders and updated code for simplicity and consistency.
|
7 年前 |
Frédéric Vauchelles
|
62c37c0f
|
Update refraction test scene
|
7 年前 |
GitHub
|
0b924990
|
Fix the ordering of SetRenderTarget() calls
Avoid binding the same texture as an RT and a UAV.
|
7 年前 |
Felipe Lira
|
84d6783d
|
Setting up light indices much earliear in the pipeline for better thread scheduling.
|
7 年前 |
Frédéric Vauchelles
|
0406b0ae
|
Renamed ScreenSpaceRefraction volume
|
7 年前 |
GitHub
|
4814ba4a
|
Merge pull request #1157 from Unity-Technologies/fix-depthcopy
Disable color writes in copydepth shader, fixes Vulkan Sceneview in HDRP
|
7 年前 |
Felipe Lira
|
66e79a31
|
Disabling local shadows on GLES2 (until we get keyword stripping)
|
7 年前 |
Frédéric Vauchelles
|
4838fe60
|
Fix path search in test tool framework
|
7 年前 |
GitHub
|
614d618c
|
Merge pull request #1156 from Unity-Technologies/fix/smallfixes
Fix/smallfixes
|
7 年前 |