5812 次代码提交 (7a36e4e2-5ad9-44ba-8afe-81c862f85ef3)

作者 SHA1 备注 提交日期
sebastienlagarde 6616bdb2 API validation improvement 7 年前
Paul Melamed ae602283 Somre cleanup and refactoring of adding textures to decal atlas 7 年前
Paul Melamed 3e88b2e8 intermediate commit, atlas packing optimizations 7 年前
Paul Melamed 16665d1f Use HDRenderPipelineAsset for decal atlas dimensions, print an error when decal atlas allocation fails. 7 年前
Paul Melamed 7eb40bcb fix texture allocation success status tracking 7 年前
Paul Melamed ff3c43c1 add clamping by half a texel when sampling from decal atlas 7 年前
Paul Melamed 15fc712f optimize texture lod calculation for decals 7 年前
Julien Ignace c135df26 Added first version of shader variant stripper for Lit* shaders in HDRP. 7 年前
Andre McGrail a796ea1d Reverted required shader feature in the standard shader 7 年前
GitHub 8771660e Fix incorrect clamping 7 年前
Evgenii Golubev e2795a17 Un-premultiply for color 7 年前
Evgenii Golubev ab45179f Improve integration with stereo rendering 7 年前
Evgenii Golubev a3e9bdfc Improve the support of orthographic rendering 7 年前
Evgenii Golubev 2202a083 Remove UnityPerCamera, introduce UnityPerView 7 年前
Jens Holm 6aca31dc Check property referecne name when the property is created 7 年前
Jens Holm 2e2f5f9e Simplify regex for checking valid property reference 7 年前
Jens Holm 82435f05 Enforce underscore in overriden property names and allow rest by supplying empty string 7 年前
Jens Holm 1ba516e7 Make reset reference menu appear only when reference name is overridden 7 年前
Jens Holm 42451460 Make reference names editable throught text field and add reference name sanitation 7 年前
GitHub 1536b7ef Merge pull request #316 from Unity-Technologies/fix-for-decimal-issue 7 年前
Matt Dean cb9ab96f Prevent GC allocation when popup doesnt need to be recreated 7 年前
Jens Holm ed5436e4 Make custom property names dirty the graph 7 年前
Peter Bay Bastian 11c1b9be Fix all Shader Graph tests (including integration graphs) 7 年前
GitHub 26deb2a4 Merge pull request #308 from Unity-Technologies/fixes/update-deprecated-resources-api 7 年前
Jens Holm b68215c9 Add text field on properties to allow a custom reference name 7 年前
Peter Bay Bastian 0c641d4b Fixed warnings from generated transform code 7 年前
Matt Dean f20e7691 Update Gradient UIs to UIElements 7 年前
Matt Dean 90f19e2e Rename Gradient Asset Node > Gradient Node 7 年前
Matt Dean 25fc05eb Rename GradientAssetNode.cs > GradientNode.cs 7 年前
Martin Thorzen 8f3d14dc Update with cleaning out unused code. And some formatting. 7 年前
Martin Thorzen 962fc981 Removed the dependency on SRP so this is now self contained within Shadergraph. 7 年前
Martin Thorzen 3868cb59 Fixed so that the preview is not drawn ontop of the Settings Menu 7 年前
Frédéric Vauchelles 2169fc40 Added debug hints 7 年前
Frédéric Vauchelles d658c0d9 Updated ScreenSpaceRefractionEditor 7 年前
Frédéric Vauchelles c409dd0c Updated changelog 7 年前
GitHub 87b74039 Merge pull request #1152 from Unity-Technologies/lw/multipass 7 年前
Frédéric Vauchelles a324758e Fixed test 1102, 1103, 1206 7 年前
Felipe Lira 89c899a1 Fixed newline endings in the files touched by this PR. 7 年前
Frédéric Vauchelles 789d90fe Fixed test 1203 7 年前
Felipe Lira 5bdadbbe Addressed PR's comments. 7 年前
Frédéric Vauchelles ff4ac7db Fixed test 9002 7 年前
Felipe Lira 53d049a2 Checked compiled shaders and updated code for simplicity and consistency. 7 年前
Frédéric Vauchelles 62c37c0f Update refraction test scene 7 年前
GitHub 0b924990 Fix the ordering of SetRenderTarget() calls 7 年前
Felipe Lira 84d6783d Setting up light indices much earliear in the pipeline for better thread scheduling. 7 年前
Frédéric Vauchelles 0406b0ae Renamed ScreenSpaceRefraction volume 7 年前
GitHub 4814ba4a Merge pull request #1157 from Unity-Technologies/fix-depthcopy 7 年前
Felipe Lira 66e79a31 Disabling local shadows on GLES2 (until we get keyword stripping) 7 年前
Frédéric Vauchelles 4838fe60 Fix path search in test tool framework 7 年前
GitHub 614d618c Merge pull request #1156 from Unity-Technologies/fix/smallfixes 7 年前