360 次代码提交 (777f65e7-2096-4249-9c0f-212a3ad0ddc9)

作者 SHA1 备注 提交日期
Evgenii Golubev 777f65e7 Use BitFieldInsert() in CopySign() 7 年前
Evgenii Golubev da7a810e Re-add PackNormalOctQuadEncode() 7 年前
Evgenii Golubev c73e4f1a Clamp instead of add 7 年前
Evgenii Golubev 2403166d Replace FastMulBySignOf() with CopySign() 7 年前
Evgenii Golubev efb1bde0 Store the tangent vector in 11 bits 7 年前
Evgenii Golubev ce6020c2 Add more comments 7 年前
Evgenii Golubev 1afea906 Add a comment 7 年前
Evgenii Golubev 5ab1ca0f Add a comment 7 年前
Evgenii Golubev 99b83826 Remove the quaternion code 7 年前
Evgenii Golubev 1bf54180 Fix the comment 7 年前
Evgenii Golubev dec1d789 Encode 'perceptualRoughness' in 10 bit 7 年前
Evgenii Golubev 7d2031ec Merge branch 'master' 7 年前
sebastienlagarde 23c5882f Update posptrocess to latest version 7 年前
sebastienlagarde 0f3d885b file format problem fix 7 年前
sebastienlagarde 7f5f1c1a Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug 7 年前
lyndon homewood 0e87a139 Fixed mip debug ratio (after change to parameters the ComputeTextureLOD function takes) 7 年前
lyndon homewood ef4b0aa9 Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug 7 年前
Sebastien Lagarde f97342c5 Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug 7 年前
Evgenii Golubev 8a70dc3b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
lyndon homewood 9b9d85af Tidied up mip map debugging in shaders based on PR feedback 7 年前
lyndon homewood b8800744 Restored comment lost in merge. 7 年前
lyndon homewood 497b961d Removed feature requiring c++ support 7 年前
lyndon homewood 064d57c1 Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug 7 年前
lyndon homewood 0f09f2be textureQueryLevels added for OpenGL mipCount 7 年前
Sebastien Lagarde 97ec6d6c Update clearCoat for area light 7 年前
Sebastien Lagarde fd633789 Fix latest issue, working version 7 年前
Sebastien Lagarde 62376c50 Some cleanup 7 年前
Sebastien Lagarde 3900cf36 More cheaper version of clear coat 7 年前
Sebastien Lagarde 61c2e24d Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat 7 年前
GitHub b83e5de0 Merge branch 'master' into feature/mip-debug 7 年前
sebastienlagarde 2ddc8053 More update 7 年前
sebastienlagarde e9e58a8b Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat 7 年前
Sebastien Lagarde a2cc84e0 More work 7 年前
Sebastien Lagarde cd92c7dc Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat 7 年前
Sebastien Lagarde 0aa35166 Additional comment 7 年前
Sebastien Lagarde 72d32af8 Add correct handling of Fresnel0 for interface 7 年前
Sebastien Lagarde 8c110633 Udate float to real 7 年前
Sebastien Lagarde 24ac5a9e Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat 7 年前
sebastienlagarde 5db7764e update refraction to use float3 for position 7 年前
sebastienlagarde 8e74657a Merge remote-tracking branch 'refs/remotes/origin/master' into Convert-shaderLibrary-to-half-float-support 7 年前
sebastienlagarde c2868ec3 Few more correction 7 年前
sebastienlagarde 0fe1f28c More correction + add unity convention comment 7 年前
sebastienlagarde ee86a903 Update TEMPLATE_X_REAL macro to use FLT and HALF 7 年前
sebastienlagarde d48ff201 Don't convert BC6H encoding file 7 年前
sebastienlagarde 47b07890 Update some comment + add definition of real to half for SHADER_API_MOBILE 7 年前
Sebastien Lagarde 35500d91 Fix compil of layer shader - all graphic test green 7 年前
sebastienlagarde b9b30507 Merge remote-tracking branch 'refs/remotes/origin/master' into Convert-shaderLibrary-to-half-float-support 7 年前
Sebastien Lagarde 5f221118 Fix other compil issue 7 年前
Sebastien Lagarde c514f914 first compile version 7 年前
Sebastien Lagarde 50cdefa9 second draft 7 年前