7399 次代码提交 (74ee5ffc-7b96-4860-bd9c-af6ff2a9acde)

作者 SHA1 备注 提交日期
sebastienlagarde 9e61669d Fix/coupling hdcamera workflow 6 年前
GitHub a5969e40 Merge pull request #1694 from Unity-Technologies/light-loop-clear-dispatch-fix 6 年前
Antoine Lelievre 6ac4d983 Forgot FormerlySerializedAs 6 年前
sebastienlagarde 6421d0ae Only initialize indirect buffer to size 6 年前
Antoine Lelievre edbeee31 Changed version from float to int for AdditionalShadowData 6 年前
sebastienlagarde 73949620 remove useless file 6 年前
Antoine Lelievre 34405216 Changed version in HDAdditionalLightData from float to int 6 年前
sebastienlagarde 81c9bc7a Merge branch 'master' into HDRP/staging 6 年前
GitHub 5f1e8213 Merge pull request #1680 from Unity-Technologies/Branch_FixPPCopy 6 年前
Julien Ignace e93b061e Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPPCopy 6 年前
sebastienlagarde e8783378 Remove Changelog.md.orig 6 年前
sebastienlagarde 17749894 Merge branch 'master' into HDRP/staging 6 年前
sebastienlagarde 5bdb07b4 Update postprocess to latest 6 年前
Julien Ignace 176e4109 Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPPCopy 6 年前
GitHub a94b9fdf Merge pull request #1677 from Unity-Technologies/Branch_FixPreIntegratedFGD 6 年前
GitHub bbaf4dfd Merge pull request #1678 from Unity-Technologies/Branch_FrameSettingFoldout 6 年前
GitHub d15f54fd Update comment 6 年前
Julien Ignace 1d575195 - Frame Settings debug panel now uses foldouts 6 年前
Julien Ignace 0188d2f6 PostProcess input buffers are not copied anymore on PC if the viewport size matches the final render target size 6 年前
Julien Ignace a66ac281 Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPreIntegratedFGD 6 年前
sebastienlagarde eebff28e Update ResetLight name to ResetCamera 6 年前
sebastienlagarde 674c8bba HDRP: Update changelog 6 年前
sebastienlagarde b6c5c9e7 Coupling HDCamera and HDAdditionalCameraData for reset/remove 6 年前
Nerites b179c9ac Added compatability ifdefs for XRGraphicsConfig, since it should be used 6 年前
GitHub 9dccf245 Merge pull request #1672 from Unity-Technologies/Add-renderer-priority 6 年前
Yao Xiaoling 74ee5ffc Fix basemap gen shader. 6 年前
Nerites 86a99323 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
Sebastien Lagarde f69f2e8e HDRP: update changelog 6 年前
Tim Cooper 8f3778fe revert post process version for now. 6 年前
Yao Xiaoling fb17a537 Fix shader compilation. 6 年前
Sebastien Lagarde 7be73727 Add renderer priority support for HDRP 6 年前
Tim Cooper 32bba81d Update version for <Next> 6 年前
Yao Xiaoling 9c110290 Minor changes to TerrainLitGUI due to interface change. 6 年前
GitHub a582140e Merge pull request #1669 from Unity-Technologies/add-macro-to-prevent-wrong-matrix-use 6 年前
Tim Cooper 9d806ce8 Update changelog to have correct next version. 6 年前
Yao Xiaoling 38856112 Fix merge. 6 年前
Julien Ignace 0099e7a7 Updated changelog 6 年前
Sebastien Lagarde 73e96f75 Add macro to show error when using unity_ObjectToWorld/unity_WorldToObject 6 年前
Remy c0860b9a re-add distortion tests 6 年前
GitHub 61a18996 Fix assembly names to match unity convention. (#1675) 6 年前
Yao Xiaoling 7ba05ba9 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
Julien Ignace 219daa3b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPreIntegratedFGD 6 年前
GitHub 117817ee Merge pull request #1667 from Unity-Technologies/update-hdrp-test 6 年前
GitHub b1e0d042 Merge pull request #1666 from Unity-Technologies/FixLightIntensityUpgrade2 6 年前
Antoine Lelievre 7a14ff21 Merge branch 'FixLightIntensityUpgrade2' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into FixLightIntensityUpgrade2 6 年前
sebastienlagarde 9f54707a Update test list: remove shadow contact and shadow mask for now 6 年前
GitHub a555bf87 HDRP: Add comment to light data 6 年前
Antoine Lelievre 91136ba8 Merge branch 'master' into FixLightIntensityUpgrade2 6 年前
RSlysz 48dbd36a update changelog 6 年前
Julien Ignace f339f7c5 Fixed PreIntegratedFGD texture being destroyed in some cases and not re-rendered correctly (also removed some redundant tests in Lit.cs and StackLit.cs) 6 年前