GitHub
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46e0e4e5
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Merge pull request #98 from Unity-Technologies/node-bugfixes
Maths nodes bugfixes
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7 年前 |
Matt Dean
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1c91fd60
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Remove uneeded class
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7 年前 |
Matt Dean
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c47de91f
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Fix variables names from coordinate space
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7 年前 |
Matt Dean
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afc52ffa
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Fixes to polygon and ellipse nodes
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7 年前 |
Matt Dean
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f48335e0
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Renamed files
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7 年前 |
Matt Dean
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f4ca23e8
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Switch Cross Product node to Vector3 ports
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7 年前 |
Matt Dean
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e348b11e
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Moved Repeating Dot node
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7 年前 |
Matt Dean
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5c0e0f70
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Fixes for PR
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7 年前 |
Matt Dean
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599b2ee7
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Switch Reflection node to dynamic dimension ports
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7 年前 |
Matt Dean
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278cfacc
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Renamed Square node > Rectangle node
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7 年前 |
Peter Bay Bastian
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562e71c8
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Fix SerializableGraphTests
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7 年前 |
Matt Dean
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ca5e100b
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Merge branch 'master' into node-input-scene
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7 年前 |
Matt Dean
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16cbb0ed
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Switch Distance output to Vector1
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7 年前 |
Matt Dean
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5b4a28ab
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Fix Square node
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7 年前 |
Peter Bay Bastian
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9604758c
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Fix inconsistent persistence key causing SG to not maintain zoom and position sometimes
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7 年前 |
Matt Dean
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b08ed60c
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Switch DDXY node to dynamic dimension ports
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7 年前 |
Matt Dean
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2fc3d22e
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Rename Box node > Square node
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7 年前 |
Peter Bay Bastian
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944c3654
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Dispose resources when an exception is thrown during Update or ChangeSelection, such that we don't run out of preview scenes and ruin previews for everyone
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7 年前 |
Matt Dean
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1e450d4f
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Switch DDY node to dynamic dimension ports
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7 年前 |
Matt Dean
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9717c2d8
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Move Box node
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7 年前 |
Peter Bay Bastian
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94202c55
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Assembly Definition Files
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7 年前 |
Matt Dean
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4c9b3b08
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Switch DDX node to dynamic dimension ports
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7 年前 |
Matt Dean
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e7f2c3a5
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Add Polygon node
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7 年前 |
Tim Cooper
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568c0f52
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Bump Package Version
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7 年前 |
GitHub
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7a242318
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Merge pull request #637 from EvgeniiG/master
Add shadowing to the regular ("thick object") transmission mode
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7 年前 |
GitHub
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059cada5
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Merge pull request #638 from Unity-Technologies/Branch_RenameTileSettings
Renamed m_TileSettings to m_LightLoopSettings to conform to new class name
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7 年前 |
Julien Ignace
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b1eae675
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Renamed m_TileSettings to m_LightLoopSettings to conform to new class name.
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7 年前 |
sebastienlagarde
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e89a930f
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Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
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7 年前 |
GitHub
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d29d01a7
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Merge pull request #636 from Unity-Technologies/Branch_FixCreateHDResources
Fixed various shader paths in the Create HD Resource method.
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7 年前 |
GitHub
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906b39a7
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Merge pull request #634 from Unity-Technologies/light-editor-cleanup
Light editor cleanup
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7 年前 |
Thomas
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20a76cd3
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Removed commented code
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7 年前 |
Thomas
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103c9301
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Typo
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7 年前 |
Sebastien Lagarde
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13cec969
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Make it work in full forward, fix other compil issue. Disney/Jimenez ok, transmission not working
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7 年前 |
Thomas
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03d85dba
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More tweaks and added missing properties
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7 年前 |
Thomas
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46fcb147
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Added nicer debug output in VS watch panel
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7 年前 |
GitHub
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56dbf3ce
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Merge pull request #614 from Unity-Technologies/feature/realtimeCubemapBC6H
BC6H Support for ReflectionProbeCache
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7 年前 |
Evgenii Golubev
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651c0d2c
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Add shadowing to the regular ("thick object") transmission mode
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7 年前 |
Remy
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a9b5ae63
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First working version of plyamode graphic test
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7 年前 |
Sebastien Lagarde
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240bc3d1
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first compiling version
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7 年前 |
GitHub
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09db442a
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Update HDAssetFactory.cs
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7 年前 |
Thomas
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b0298639
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Simplified HDLightEditor code and added color temperature gradient
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7 年前 |
Thomas
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5884c5ed
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Removed useless Assert; GC pressure--
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7 年前 |
runes
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da8acc5e
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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7 年前 |
Evgenii Golubev
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20d1b1c5
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Replace 'useThinObjectMode' with 'useThickObjectMode'
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7 年前 |
Remy
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5b6ad5e8
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Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
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7 年前 |
sebastienlagarde
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b0813df9
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Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
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7 年前 |
Julien Ignace
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563d7322
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Fixed various shader paths in the Create HD Resource method.
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7 年前 |
GitHub
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5dd60cfa
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Merge pull request #629 from EvgeniiG/master
Optimize HDRP shaders (WIP)
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7 年前 |
Evgenii Golubev
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05dd6085
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Revert the change to feature variants
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7 年前 |
GitHub
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d8ba0411
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Merge pull request #631 from Unity-Technologies/volume-framework
Generic volume framework
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7 年前 |