3481 次代码提交 (71b735aa-9d73-409b-a91d-48f1cbeec650)

作者 SHA1 备注 提交日期
GitHub 46e0e4e5 Merge pull request #98 from Unity-Technologies/node-bugfixes 7 年前
Matt Dean 1c91fd60 Remove uneeded class 7 年前
Matt Dean c47de91f Fix variables names from coordinate space 7 年前
Matt Dean afc52ffa Fixes to polygon and ellipse nodes 7 年前
Matt Dean f48335e0 Renamed files 7 年前
Matt Dean f4ca23e8 Switch Cross Product node to Vector3 ports 7 年前
Matt Dean e348b11e Moved Repeating Dot node 7 年前
Matt Dean 5c0e0f70 Fixes for PR 7 年前
Matt Dean 599b2ee7 Switch Reflection node to dynamic dimension ports 7 年前
Matt Dean 278cfacc Renamed Square node > Rectangle node 7 年前
Peter Bay Bastian 562e71c8 Fix SerializableGraphTests 7 年前
Matt Dean ca5e100b Merge branch 'master' into node-input-scene 7 年前
Matt Dean 16cbb0ed Switch Distance output to Vector1 7 年前
Matt Dean 5b4a28ab Fix Square node 7 年前
Peter Bay Bastian 9604758c Fix inconsistent persistence key causing SG to not maintain zoom and position sometimes 7 年前
Matt Dean b08ed60c Switch DDXY node to dynamic dimension ports 7 年前
Matt Dean 2fc3d22e Rename Box node > Square node 7 年前
Peter Bay Bastian 944c3654 Dispose resources when an exception is thrown during Update or ChangeSelection, such that we don't run out of preview scenes and ruin previews for everyone 7 年前
Matt Dean 1e450d4f Switch DDY node to dynamic dimension ports 7 年前
Matt Dean 9717c2d8 Move Box node 7 年前
Peter Bay Bastian 94202c55 Assembly Definition Files 7 年前
Matt Dean 4c9b3b08 Switch DDX node to dynamic dimension ports 7 年前
Matt Dean e7f2c3a5 Add Polygon node 7 年前
Tim Cooper 568c0f52 Bump Package Version 7 年前
GitHub 7a242318 Merge pull request #637 from EvgeniiG/master 7 年前
GitHub 059cada5 Merge pull request #638 from Unity-Technologies/Branch_RenameTileSettings 7 年前
Julien Ignace b1eae675 Renamed m_TileSettings to m_LightLoopSettings to conform to new class name. 7 年前
sebastienlagarde e89a930f Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS 7 年前
GitHub d29d01a7 Merge pull request #636 from Unity-Technologies/Branch_FixCreateHDResources 7 年前
GitHub 906b39a7 Merge pull request #634 from Unity-Technologies/light-editor-cleanup 7 年前
Thomas 20a76cd3 Removed commented code 7 年前
Thomas 103c9301 Typo 7 年前
Sebastien Lagarde 13cec969 Make it work in full forward, fix other compil issue. Disney/Jimenez ok, transmission not working 7 年前
Thomas 03d85dba More tweaks and added missing properties 7 年前
Thomas 46fcb147 Added nicer debug output in VS watch panel 7 年前
GitHub 56dbf3ce Merge pull request #614 from Unity-Technologies/feature/realtimeCubemapBC6H 7 年前
Evgenii Golubev 651c0d2c Add shadowing to the regular ("thick object") transmission mode 7 年前
Remy a9b5ae63 First working version of plyamode graphic test 7 年前
Sebastien Lagarde 240bc3d1 first compiling version 7 年前
GitHub 09db442a Update HDAssetFactory.cs 7 年前
Thomas b0298639 Simplified HDLightEditor code and added color temperature gradient 7 年前
Thomas 5884c5ed Removed useless Assert; GC pressure-- 7 年前
runes da8acc5e Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Evgenii Golubev 20d1b1c5 Replace 'useThinObjectMode' with 'useThickObjectMode' 7 年前
Remy 5b6ad5e8 Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
sebastienlagarde b0813df9 Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS 7 年前
Julien Ignace 563d7322 Fixed various shader paths in the Create HD Resource method. 7 年前
GitHub 5dd60cfa Merge pull request #629 from EvgeniiG/master 7 年前
Evgenii Golubev 05dd6085 Revert the change to feature variants 7 年前
GitHub d8ba0411 Merge pull request #631 from Unity-Technologies/volume-framework 7 年前